Player Matchup

Hun Batz
Hun Batz
Foxi5397
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Solo
Chronos
Chronos
Leftydevil77
Chronos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,500 Elo+
Party 1
Apollo
Apollo
PrimeTheDime99
Apollo
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 19L
1,848 Elo+
Party 3
Bacchus
Bacchus
SarmAybe17
Bacchus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 1
Chaac
Chaac
Syphri
Chaac
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 41L
1,848 Elo+
Party 3
Team Averages
Level 76
1,500 SR
1,639 Elo+

VS

Team Averages
Level 52
1,500 SR
1,451 Elo+
Rama
Rama
LoftiestBow221
Rama
Level 44
God Stats
7W - 6L
1,500 SR
Queue Stats
89W - 94L
1,500 Elo+
Solo
Thanatos
Thanatos
LoseScrew11
Thanatos
Level 15
God Stats
40W - 31L
1,500 SR
Queue Stats
111W - 123L
1,500 Elo+
Party 2
Sol
Sol
Real_SweetPotato
Sol
Level 84
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 18L
1,257 Elo+
Solo
Mulan
Mulan
stepgrandpa
Mulan
Level 24
God Stats
27W - 15L
1,500 SR
Queue Stats
152W - 179L
1,500 Elo+
Party 2
Ares
Ares
xSUVyouUPx
Ares
Level 94
God Stats
47W - 40L
1,500 SR
Queue Stats
226W - 261L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Foxi5397
Hun Batz
12
2 / 1 / 1
8,467
385
3,199
7,350
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos
Leftydevil77
Chronos
14
2 / 6 / 1
9,286
422
10,876
12,566
4,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 7 / 1
8,429
383
4,294
14,167
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SarmAybe17
Bacchus
12
1 / 1 / 1
8,222
374
4,897
13,457
16,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Syphri
Chaac
15
0 / 8 / 0
9,204
418
13,192
21,167
15,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
8,034
365
3,594
3,995
937
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
LoseScrew11
Thanatos
18
10 / 0 / 4
11,548
525
7,093
9,293
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
4 / 3 / 4
11,825
538
17,579
20,533
8,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 1 / 5
12,250
557
8,531
13,934
10,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 1 / 7
11,529
524
10,950
15,020
15,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
23
23
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Foxi5397
Hun Batz
2
1
1
2.5
L
Chronos
Leftydevil77
Chronos
2
6
1
0.42
W
2
0
1
2.5
W
Thanatos
LoseScrew11
Thanatos
10
0
4
12
L
0
7
1
0.07
W
4
3
4
2
L
Bacchus
SarmAybe17
Bacchus
1
1
1
1.5
L
Chaac
Syphri
Chaac
0
8
0
0
W
2
1
5
4.5
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,458
Damage
47,747
68,707
Taken
62,775
43,382
Mitigated
39,478
16,529
Healing
38,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Foxi5397
Hun Batz
3,199
305
0
1,895
7,350
2,256
739
1,526
5,824
0
35,142
L
Chronos
Leftydevil77
Chronos
10,876
3,414
0
944
12,566
4,893
800
7,348
5,218
51,921
5,147
W
3,594
2,725
0
2,138
3,995
937
728
848
3,033
0
23,747
W
Thanatos
LoseScrew11
Thanatos
7,093
1,372
0
11,732
9,293
4,284
0
1,217
7,972
0
57,674
L
4,294
2,764
0
3,629
14,167
4,506
757
5,941
8,138
0
47,777
W
17,579
5,646
0
10,988
20,533
8,606
2,878
8,341
11,928
86,062
0
L
Bacchus
SarmAybe17
Bacchus
4,897
634
159
1,950
13,457
16,074
339
5,667
7,750
35,716
0
L
Chaac
Syphri
Chaac
13,192
2,688
21
7,931
21,167
15,653
447
8,047
12,612
0
64,257
W
8,531
1,071
138
7,392
13,934
10,621
3,158
0
13,314
0
92,116
W
10,950
379
383
5,465
15,020
15,030
448
4,436
10,321
52,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,608
Gold Earned
55,186
391
Minions Killed
538
0
Camps Cleared
0
1,653,042
Distance Traveled
1,867,426
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,467
385
73
3
0
289,944
4
L
Chronos
9,286
422
89
4
0
290,547
2
W
Rama
8,034
365
50
2
0
181,465
0
W
Thanatos
11,548
525
89
4
0
458,144
5
L
Apollo
8,429
383
82
4
0
306,939
2
W
Sol
11,825
538
147
7
0
365,539
1
L
Bacchus
8,222
374
41
2
0
374,203
0
L
Chaac
9,204
418
106
5
0
391,409
0
W
Mulan
12,250
557
182
8
0
429,019
11
W
Ares
11,529
524
70
3
0
433,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role