Player Matchup

Tyr
Tyr
C_Young--
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 143L
1,612 Elo+
Party 1
Jormungandr
Jormungandr
Chief_Thom
Jormungandr
Level 106
God Stats
6W - 6L
1,500 SR
Queue Stats
267W - 286L
1,612 Elo+
Party 1
Izanami
Izanami
R-L_SLIME
Izanami
Level 6
God Stats
1W - 1L
1,688 SR
Queue Stats
3W - 10L
1,491 Elo+
Party 1
Ra
Ra
lilzink--
Ra
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 176L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
snipensilly1
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 139L
1,500 Elo+
Party 1
Team Averages
Level 60
1,538 SR
1,565 Elo+

VS

Team Averages
Level 81
1,500 SR
1,441 Elo+
Amaterasu
Amaterasu
NRG_obito_
Amaterasu
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
765W - 818L
1,554 Elo+
Party 2
Sol
Sol
TerminalDaMorte
Sol
Level 127
God Stats
7W - 3L
1,500 SR
Queue Stats
328W - 285L
1,285 Elo+
Party 2
Hades
Hades
fumando_prensado
Hades
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 3L
1,285 Elo+
Party 2
Fenrir
Fenrir
hue_mil-gral
Fenrir
Level 83
God Stats
19W - 13L
1,500 SR
Queue Stats
885W - 939L
1,488 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
twitch_coquei
Ah Muzen Cab
Level 105
God Stats
6W - 5L
1,500 SR
Queue Stats
148W - 151L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,535
461
2,450
8,486
3,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
Chief_Thom
Jormungandr
12
2 / 1 / 1
6,827
569
7,846
8,814
3,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
R-L_SLIME
Izanami
11
2 / 5 / 0
6,207
517
2,255
5,275
1,337
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 4 / 0
6,103
509
3,067
6,559
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
snipensilly1
Cthulhu
7
0 / 6 / 2
5,183
432
3,470
11,713
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
NRG_obito_
Amaterasu
14
4 / 1 / 2
8,451
704
5,285
8,345
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
7 / 2 / 2
8,868
739
8,141
8,831
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 1
8,445
704
7,400
7,488
3,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
12
3 / 2 / 8
7,475
623
5,501
10,668
7,460
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
twitch_coquei
Ah Muzen Cab
11
2 / 1 / 2
7,199
600
3,217
5,888
2,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
21
21
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Jormungandr
Chief_Thom
Jormungandr
2
1
1
2.5
W
Amaterasu
NRG_obito_
Amaterasu
4
1
2
5
L
Izanami
R-L_SLIME
Izanami
2
5
0
0.4
W
7
2
2
4
W
5
0
1
5.5
W
Fenrir
3
2
8
3.5
L
1
4
0
0.25
L
Cthulhu
snipensilly1
Cthulhu
0
6
2
0.17
W
Ah Muzen Cab
twitch_coquei
Ah Muzen Cab
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,088
Damage
29,544
40,847
Taken
41,220
16,631
Mitigated
21,652
4,973
Healing
16,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,450
547
0
1,433
8,486
3,734
0
0
8,486
0
18,016
L
Jormungandr
Chief_Thom
Jormungandr
7,846
2,731
0
35
8,814
3,682
0
2,413
6,401
45,556
0
W
Amaterasu
NRG_obito_
Amaterasu
5,285
2,408
0
2,886
8,345
5,362
374
1,689
6,309
0
42,697
L
Izanami
R-L_SLIME
Izanami
2,255
1,717
0
258
5,275
1,337
0
3,444
1,831
0
26,408
W
8,141
5,193
0
4,809
8,831
2,553
3,278
1,972
6,833
52,904
1,897
W
7,400
455
400
3,654
7,488
3,983
964
3,763
3,615
57,165
0
W
Fenrir
5,501
780
360
2,014
10,668
7,460
68
5,375
5,181
624
18,639
L
3,067
64
201
2,115
6,559
2,454
0
4,016
2,543
37,159
0
L
Cthulhu
snipensilly1
Cthulhu
3,470
360
74
857
11,713
5,424
0
6,137
5,576
14,174
0
W
Ah Muzen Cab
twitch_coquei
Ah Muzen Cab
3,217
1,025
0
2,413
5,888
2,294
1,722
1,336
4,471
0
37,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,855
Gold Earned
40,438
288
Minions Killed
383
0
Camps Cleared
0
1,168,030
Distance Traveled
1,239,572
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,535
461
36
3
0
216,920
3
L
Jormungandr
6,827
569
93
8
0
243,104
1
W
Amaterasu
8,451
704
84
7
0
277,647
1
L
Izanami
6,207
517
54
5
0
256,173
0
W
Sol
8,868
739
105
9
0
223,960
2
W
Hades
8,445
704
107
9
0
243,221
1
W
Fenrir
7,475
623
27
2
0
261,562
1
L
Ra
6,103
509
78
7
0
215,574
3
L
Cthulhu
5,183
432
27
2
0
236,259
1
W
Ah Muzen Cab
7,199
600
60
5
0
233,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role