Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Black4iNi
Ah Puch
Level 103
God Stats
11W - 8L
1,500 SR
Queue Stats
53W - 53L
1,348 Elo+
Solo
Medusa
Medusa
DarkRose__4
Medusa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,377 Elo+

VS

Team Averages
Level 112
1,500 SR
1,567 Elo+
Ares
Ares
 
Ares
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
JaMi SHOTTA
Da Ji
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
394W - 601L
1,794 Elo+
Solo
Thoth
Thoth
hollows oath
Thoth
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
354W - 264L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 3 / 2
7,266
661
3,932
6,882
2,315
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Black4iNi
Ah Puch
12
0 / 4 / 4
7,067
642
6,820
7,563
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
10
2 / 5 / 1
6,920
629
2,960
8,710
2,584
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
5 / 2 / 6
8,396
763
6,155
10,679
10,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 1 / 7
7,690
699
3,602
7,862
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

14
4 / 1 / 7
8,490
772
10,218
4,242
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
12
12
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
2
1
W
Ares
 
Ares
5
2
6
4
L
Ah Puch
Black4iNi
Ah Puch
0
4
4
0.5
L
Medusa
2
5
1
0.5
W
3
1
7
6.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,712
Damage
19,975
23,155
Taken
22,783
7,146
Mitigated
15,329
4,478
Healing
4,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,932
791
0
358
6,882
2,315
0
4,473
1,936
0
7,914
W
Ares
 
Ares
6,155
297
115
1,868
10,679
10,409
201
2,738
7,941
12,168
0
L
Ah Puch
Black4iNi
Ah Puch
6,820
72
0
1,924
7,563
2,247
0
5,252
1,769
36,130
0
L
Medusa
2,960
589
256
1,940
8,710
2,584
0
5,507
2,673
0
10,952
W
3,602
532
0
1,571
7,862
3,546
104
1,995
5,867
0
12,709
W
10,218
129
0
480
4,242
1,374
584
2,517
1,725
43,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,253
Gold Earned
24,576
94
Minions Killed
139
4
Camps Cleared
6
563,008
Distance Traveled
570,888
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,266
661
10
1
2
179,128
1
W
Ares
8,396
763
14
1
0
186,836
0
L
Ah Puch
7,067
642
65
6
2
197,309
2
L
Medusa
6,920
629
19
2
0
186,571
4
W
Da Ji
7,690
699
27
2
3
190,592
1
W
Thoth
8,490
772
98
9
3
193,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role