Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Matatoskr
Poseidon
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,500 Elo+
Party 1
Charybdis
Charybdis
QunLee
Charybdis
Level 156
God Stats
2W - 6L
1,500 SR
Queue Stats
81W - 95L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
lordofthecurls19
Sylvanus
Level 156
God Stats
7W - 9L
1,500 SR
Queue Stats
47W - 62L
1,500 Elo+
Party 1
Serqet
Serqet
themcarrots
Serqet
Level 160
God Stats
4W - 16L
1,176 SR
Queue Stats
81W - 90L
1,500 Elo+
Party 1
Team Averages
Level 143
1,435 SR
1,500 Elo+

VS

Team Averages
Level 132
1,543 SR
1,570 Elo+
Mulan
Mulan
 
Mulan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Morensi
Anhur
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,715 Elo+
Party 2
Nox
Nox
RexzTroop
Nox
Level 160
God Stats
27W - 31L
1,500 SR
Queue Stats
757W - 356L
1,500 Elo+
Party 2
Tyr
Tyr
funk1024
Tyr
Level 152
God Stats
14W - 4L
1,715 SR
Queue Stats
481W - 240L
1,633 Elo+
Party 2
Nemesis
Nemesis
joemaxes
Nemesis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 3 / 4
8,667
578
10,733
11,904
8,214
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poseidon
Matatoskr
Poseidon
13
2 / 4 / 3
8,239
549
6,956
5,866
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
QunLee
Charybdis
14
3 / 5 / 2
8,836
589
7,107
11,921
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

7
0 / 3 / 0
5,508
367
917
6,040
2,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
13
3 / 3 / 2
7,856
524
6,479
11,397
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
5 / 1 / 7
8,359
557
7,791
12,334
12,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Morensi
Anhur
14
4 / 4 / 4
8,773
585
10,772
10,831
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 4
10,228
682
4,904
8,238
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 1
9,626
642
6,190
12,813
6,336
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
joemaxes
Nemesis
15
4 / 1 / 3
8,917
594
4,760
8,211
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
18
18
Deaths
10
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
4
1.33
W
Mulan
 
Mulan
5
1
7
8.5
L
Poseidon
Matatoskr
Poseidon
2
4
3
0.88
W
Anhur
Morensi
Anhur
4
4
4
1.5
L
Charybdis
QunLee
Charybdis
3
5
2
0.8
W
4
2
4
3
W
1
2
1
0.75
W
Nemesis
joemaxes
Nemesis
4
1
3
5.5
L
0
3
0
0
L
Serqet
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,192
Damage
34,417
47,128
Taken
52,427
17,295
Mitigated
28,712
10,159
Healing
18,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,733
1,312
0
1,910
11,904
8,214
0
460
11,444
0
55,165
W
Mulan
 
Mulan
7,791
1,489
565
2,674
12,334
12,224
0
2,381
9,237
0
32,534
L
Poseidon
Matatoskr
Poseidon
6,956
885
0
494
5,866
1,520
0
1,908
3,958
45,901
0
W
Anhur
Morensi
Anhur
10,772
5,532
0
2,739
10,831
3,498
543
1,053
9,451
0
52,135
L
Charybdis
QunLee
Charybdis
7,107
4,214
0
4,327
11,921
2,258
0
408
11,513
0
51,734
W
4,904
603
75
1,832
8,238
3,614
256
2,965
5,159
86,391
0
W
6,190
1,436
0
6,039
12,813
6,336
0
0
12,691
0
66,631
W
Nemesis
joemaxes
Nemesis
4,760
1,484
0
5,002
8,211
3,040
0
1,136
6,667
0
65,319
L
917
158
172
1,102
6,040
2,771
0
1,086
4,954
9,160
0
L
Serqet
6,479
1,106
0
2,154
11,397
2,532
0
1,042
10,355
0
36,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,106
Gold Earned
45,903
412
Minions Killed
575
0
Camps Cleared
0
1,379,324
Distance Traveled
1,628,896
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,667
578
123
8
0
328,904
1
W
Mulan
8,359
557
46
3
0
332,467
2
L
Poseidon
8,239
549
85
6
0
239,579
4
W
Anhur
8,773
585
93
6
0
275,168
4
L
Charybdis
8,836
589
105
7
0
265,461
4
W
Nox
10,228
682
175
12
0
312,080
0
W
Tyr
9,626
642
152
10
0
353,651
5
W
Nemesis
8,917
594
109
7
0
355,530
1
L
Sylvanus
5,508
367
17
1
0
178,427
1
L
Serqet
7,856
524
82
5
0
366,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role