Player Matchup

Danzaburou
Danzaburou
Bronze III
KieeAddo96
Danzaburou
Bronze III
Level 85
God Stats
2W - 1L
1,715 SR
Queue Stats
25W - 32L
1,442 MMR
Party 1
Zeus
Zeus
Bronze III
MAJTrippaSnippa
Zeus
Bronze III
Level 89
God Stats
1W - 5L
1,500 SR
Queue Stats
28W - 39L
1,442 MMR
Party 1
Artio
Artio
Bronze III
StonerAlejo
Artio
Bronze III
Level 107
God Stats
12W - 14L
1,500 SR
Queue Stats
55W - 88L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,572 SR
1,461 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,488 SR
1,443 MMR
Cernunnos
Cernunnos
Bronze III
RegalEagle4920
Cernunnos
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,450 MMR
Party 2
Nox
Nox
Bronze III
Tha Mlk Man
Nox
Bronze III
Level 139
God Stats
4W - 6L
1,464 SR
Queue Stats
9W - 15L
1,428 MMR
Solo
Geb
Geb
Bronze III
XGN Dragonite
Geb
Bronze III
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,450 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KieeAddo96
Danzaburou
17
4 / 1 / 4
12,744
708
7,965
12,312
5,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 1 / 5
12,146
675
29,192
12,486
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 0 / 5
11,330
629
4,465
16,640
19,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BastetMedusaGilgameshHadesAphrodite

VS

Bans
IzanamiBaron SamediChaacThothOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
RegalEagle4920
Cernunnos
15
1 / 5 / 0
10,541
586
13,802
17,047
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 2 / 1
10,685
594
6,516
10,987
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 3 / 2
9,912
551
9,595
17,498
14,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
10
Kills
2
2
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
KieeAddo96
Danzaburou
4
1
4
6
W
4
1
5
6.5
L
Cernunnos
RegalEagle4920
Cernunnos
1
5
0
0.2
W
2
0
5
4.5
L
1
2
1
0.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,622
Damage
29,913
41,438
Taken
45,532
29,597
Mitigated
22,248
15,086
Healing
3,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
KieeAddo96
Danzaburou
7,965
1,567
0
4,240
12,312
5,377
1,908
3,361
8,500
0
45,106
W
29,192
1,696
40
4,401
12,486
4,997
732
3,582
8,582
77,673
0
L
Cernunnos
RegalEagle4920
Cernunnos
13,802
3,417
778
2,089
17,047
5,058
0
13,417
3,439
0
52,539
W
4,465
247
227
6,178
16,640
19,223
112
8,090
7,952
17,378
0
L
6,516
75
0
0
10,987
3,011
82
8,074
2,676
35,812
0
L
9,595
696
0
1,086
17,498
14,179
0
11,469
5,384
19,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,220
Gold Earned
31,138
194
Minions Killed
179
7
Camps Cleared
7
1,031,714
Distance Traveled
970,367
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,744
708
72
4
3
348,485
3
W
Zeus
12,146
675
94
5
4
340,532
4
L
Cernunnos
10,541
586
84
5
3
300,987
0
W
Artio
11,330
629
28
2
0
342,697
2
L
Nox
10,685
594
73
4
3
317,360
2
L
Geb
9,912
551
22
1
1
352,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role