Player Matchup

Olorun
Olorun
Azazeyll
Olorun
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 53L
1,500 Elo+
Party 3
Mulan
Mulan
BestRetPallyNA
Mulan
Level 19
God Stats
6W - 0L
1,944 SR
Queue Stats
44W - 21L
1,932 Elo+
Party 2
Atlas
Atlas
MediumJunior
Atlas
Level 7
God Stats
7W - 0L
1,893 SR
Queue Stats
7W - 0L
1,919 Elo+
Party 2
Charybdis
Charybdis
StarrFox
Charybdis
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 132L
1,500 Elo+
Party 3
Discordia
Discordia
iaflame
Discordia
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,932 Elo+
Party 2
Team Averages
Level 66
1,667 SR
1,756 Elo+

VS

Team Averages
Level 95
1,547 SR
1,456 Elo+
Scylla
Scylla
Demοnic
Scylla
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,386 Elo+
Party 1
Da Ji
Da Ji
Glads
Da Ji
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,386 Elo+
Party 1
Cthulhu
Cthulhu
MissionTuna6860
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,386 Elo+
Party 1
Mercury
Mercury
Skizzler
Mercury
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 61L
1,386 Elo+
Party 1
Tyr
Tyr
givemeurmuffin
Tyr
Level 24
God Stats
3W - 2L
1,736 SR
Queue Stats
22W - 18L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Azazeyll
Olorun
16
3 / 1 / 12
8,694
790
10,312
9,281
4,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 2 / 14
9,567
870
15,839
14,282
12,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 17
9,105
828
7,106
11,231
12,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
StarrFox
Charybdis
16
4 / 2 / 6
9,180
835
7,746
8,655
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
iaflame
Discordia
17
8 / 0 / 10
9,667
879
15,470
5,447
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Demοnic
Scylla
15
1 / 3 / 1
8,207
746
8,298
9,752
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Glads
Da Ji
13
1 / 6 / 3
7,514
683
3,284
12,721
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 7 / 2
8,211
746
9,188
19,673
13,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Skizzler
Mercury
14
1 / 4 / 3
7,778
707
7,399
13,371
4,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

12
0 / 3 / 1
6,995
636
4,711
10,563
8,070
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
15
23
Kills
5
5
Deaths
23
59
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
Azazeyll
Olorun
3
1
12
9
W
6
2
14
6.5
L
Scylla
Demοnic
Scylla
1
3
1
0.5
L
Da Ji
Glads
Da Ji
1
6
3
0.42
W
2
0
17
10.5
L
2
7
2
0.43
L
Mercury
Skizzler
Mercury
1
4
3
0.63
W
Charybdis
StarrFox
Charybdis
4
2
6
3.5
L
0
3
1
0.17
W
Discordia
iaflame
Discordia
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,473
Damage
32,880
48,896
Taken
66,080
34,215
Mitigated
34,021
17,942
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Azazeyll
Olorun
10,312
5,083
695
3,385
9,281
4,349
3,305
3,536
5,621
30,542
0
W
15,839
2,061
93
7,253
14,282
12,204
100
5,167
8,887
0
37,443
L
Scylla
Demοnic
Scylla
8,298
912
0
0
9,752
3,396
0
5,484
4,092
27,874
0
L
Da Ji
Glads
Da Ji
3,284
418
0
924
12,721
4,789
0
6,136
6,395
0
11,207
W
7,106
2,387
250
2,632
11,231
12,776
670
3,642
7,447
16,118
0
L
9,188
823
391
3,729
19,673
13,002
0
11,361
8,067
25,642
0
L
Mercury
Skizzler
Mercury
7,399
4,251
0
575
13,371
4,764
0
5,840
7,295
0
26,832
W
Charybdis
StarrFox
Charybdis
7,746
6,320
0
2,793
8,655
3,027
872
2,104
6,503
0
32,474
L
4,711
176
0
2,246
10,563
8,070
0
4,067
6,348
0
16,913
W
Discordia
iaflame
Discordia
15,470
2,154
0
841
5,447
1,859
1,299
2,439
2,952
36,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,213
Gold Earned
38,705
226
Minions Killed
189
0
Camps Cleared
0
1,199,925
Distance Traveled
1,124,368
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,694
790
47
4
0
228,131
4
W
Mulan
9,567
870
50
5
0
252,609
4
L
Scylla
8,207
746
67
6
0
207,718
0
L
Da Ji
7,514
683
21
2
0
227,081
2
W
Atlas
9,105
828
11
1
0
256,424
1
L
Cthulhu
8,211
746
40
4
0
210,331
1
L
Mercury
7,778
707
43
4
0
259,497
2
W
Charybdis
9,180
835
47
4
0
220,248
1
L
Tyr
6,995
636
18
2
0
219,741
0
W
Discordia
9,667
879
71
6
0
242,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role