Player Matchup

Neith
Neith
Maysplays
Neith
Level 48
God Stats
19W - 19L
1,500 SR
Queue Stats
99W - 107L
1,500 Elo+
Solo
Ra
Ra
Nimrod_Jones
Ra
Level 86
God Stats
4W - 12L
1,375 SR
Queue Stats
90W - 102L
1,259 Elo+
Solo
Geb
Geb
TheWiseLoneWolf
Geb
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
44W - 43L
1,293 Elo+
Solo
Sylvanus
Sylvanus
ehgame420
Sylvanus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Pele
Pele
spoopy_kaylar
Pele
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,359 Elo+
Solo
Team Averages
Level 79
1,475 SR
1,382 Elo+

VS

Team Averages
Level 98
1,498 SR
1,406 Elo+
Izanami
Izanami
Icldbeyourdad
Izanami
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 25L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Parallel-a-
Guan Yu
Level 66
God Stats
4W - 1L
1,715 SR
Queue Stats
84W - 87L
1,506 Elo+
Solo
Discordia
Discordia
Scarleth_Zuu
Discordia
Level 81
God Stats
11W - 20L
1,500 SR
Queue Stats
133W - 136L
1,500 Elo+
Solo
Serqet
Serqet
cobizzle-8
Serqet
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 115L
1,202 Elo+
Solo
Freya
Freya
peacemakerA94
Freya
Level 109
God Stats
414W - 383L
1,276 SR
Queue Stats
479W - 509L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Maysplays
Neith
10
2 / 4 / 1
5,981
460
3,917
7,020
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 1 / 1
6,534
503
1,693
7,276
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 3 / 0
4,912
378
3,156
8,749
4,094
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
ehgame420
Sylvanus
10
0 / 2 / 1
5,879
452
1,401
6,332
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
3 / 2 / 0
6,822
525
4,113
10,887
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
5 / 0 / 1
7,812
601
7,829
4,435
1,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
Parallel-a-
Guan Yu
13
4 / 0 / 1
8,254
635
8,425
6,026
6,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Scarleth_Zuu
Discordia
11
0 / 1 / 2
6,710
516
4,404
4,771
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
cobizzle-8
Serqet
12
3 / 1 / 2
7,262
559
5,388
8,271
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 4
6,181
475
3,285
6,210
2,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
12
12
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
0
1
5.5
L
Neith
Maysplays
Neith
2
4
1
0.63
L
0
1
1
0.5
W
Guan Yu
Parallel-a-
Guan Yu
4
0
1
4.5
W
Discordia
Scarleth_Zuu
Discordia
0
1
2
1
L
0
3
0
0
W
Serqet
cobizzle-8
Serqet
3
1
2
4
L
Sylvanus
ehgame420
Sylvanus
0
2
1
0.25
W
0
3
4
0.67
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,280
Damage
29,331
40,264
Taken
29,713
15,819
Mitigated
13,455
13,399
Healing
11,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,829
4,898
0
774
4,435
1,241
1,819
631
3,804
0
55,302
L
Neith
Maysplays
Neith
3,917
894
0
369
7,020
2,402
712
991
5,989
0
29,336
L
1,693
381
732
4,409
7,276
2,008
0
2,312
4,171
35,765
0
W
Guan Yu
Parallel-a-
Guan Yu
8,425
2,236
0
3,236
6,026
6,000
394
2,301
3,685
299
44,807
W
Discordia
Scarleth_Zuu
Discordia
4,404
485
0
1,562
4,771
1,397
1,174
1,223
3,428
35,888
0
L
3,156
609
0
422
8,749
4,094
0
616
7,502
16,901
0
W
Serqet
cobizzle-8
Serqet
5,388
1,855
0
3,146
8,271
2,611
0
878
7,367
0
36,277
L
Sylvanus
ehgame420
Sylvanus
1,401
639
673
1,388
6,332
4,547
246
1,724
4,608
13,866
0
W
3,285
1,086
161
2,225
6,210
2,206
155
989
5,179
22,841
5,042
L
4,113
1,574
0
5,406
10,887
2,768
0
920
9,448
0
38,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,128
Gold Earned
36,219
265
Minions Killed
394
0
Camps Cleared
0
1,050,009
Distance Traveled
1,168,001
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,812
601
108
8
0
238,089
1
L
Neith
5,981
460
55
4
0
206,150
0
L
Ra
6,534
503
75
6
0
230,161
2
W
Guan Yu
8,254
635
93
7
0
234,105
0
W
Discordia
6,710
516
72
6
0
203,019
4
L
Geb
4,912
378
24
2
0
149,627
3
W
Serqet
7,262
559
66
5
0
286,073
5
L
Sylvanus
5,879
452
33
3
0
198,403
1
W
Freya
6,181
475
55
4
0
206,715
1
L
Pele
6,822
525
78
6
0
265,668
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role