Player Matchup

Odin
Odin
DrSlippyslide5
Odin
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 41L
1,733 Elo+
Party 1
Nu Wa
Nu Wa
F1DDL3R
Nu Wa
Level 89
God Stats
46W - 43L
1,500 SR
Queue Stats
66W - 72L
1,502 Elo+
Solo
Tiamat
Tiamat
RxrenatinhoXD
Tiamat
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 25L
1,500 Elo+
Solo
Izanami
Izanami
VERY_ColdSoup
Izanami
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 55L
1,733 Elo+
Party 1
Atlas
Atlas
XxReaper19xX
Atlas
Level 158
God Stats
2W - 2L
1,190 SR
Queue Stats
9W - 7L
1,701 Elo+
Solo
Team Averages
Level 104
1,438 SR
1,634 Elo+

VS

Team Averages
Level 63
1,457 SR
1,474 Elo+
Neith
Neith
DownBad4Life
Neith
Level 27
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 2
Cthulhu
Cthulhu
Lightskingod_01
Cthulhu
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Freya
Freya
MyVenomouRomance
Freya
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
175W - 196L
1,663 Elo+
Solo
Nox
Nox
jei12kel
Nox
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Chaac
Chaac
xX0beyNobleXx
Chaac
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 12
10,874
777
13,655
16,042
12,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
F1DDL3R
Nu Wa
18
4 / 1 / 14
11,261
804
18,183
5,500
2,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 1 / 14
10,874
777
13,488
12,874
9,547
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
20
16 / 3 / 11
12,402
886
26,652
12,110
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 6 / 10
10,798
771
8,157
16,951
12,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
9,197
657
7,589
16,606
6,127
16
3 / 9 / 5
10,169
726
10,331
23,288
23,203
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 6 / 3
9,822
702
5,860
17,231
6,253
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 5 / 5
9,934
710
5,479
19,305
7,045
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 5 / 6
8,929
638
7,437
15,738
12,861
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
35
31
Kills
12
13
Deaths
31
61
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
6
2
12
6
W
Nu Wa
F1DDL3R
Nu Wa
4
1
14
11
L
3
9
5
0.61
L
3
6
3
0.75
W
2
1
14
9
W
Izanami
16
3
11
7.17
W
3
6
10
1.33
L
3
5
5
1.1
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,135
Damage
36,696
63,477
Taken
92,168
41,809
Mitigated
55,489
21,528
Healing
12,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,589
2,550
561
1,484
16,606
6,127
0
6,749
9,650
0
33,430
W
13,655
2,043
779
3,490
16,042
12,532
3,379
7,798
8,244
0
31,807
W
Nu Wa
F1DDL3R
Nu Wa
18,183
3,364
815
2,272
5,500
2,051
1,810
2,085
3,415
51,981
0
L
10,331
691
398
421
23,288
23,203
0
7,875
14,966
27,121
0
L
5,860
2,626
0
3,693
17,231
6,253
0
7,755
9,242
35,366
0
W
13,488
663
1,044
6,046
12,874
9,547
1,028
1,590
11,284
53,669
0
W
Izanami
26,652
18,748
591
1,113
12,110
5,589
4,315
3,358
8,752
0
51,265
W
8,157
3,408
2,434
2,944
16,951
12,090
0
7,182
9,769
23,310
0
L
5,479
275
1,413
1,979
19,305
7,045
0
8,912
10,033
22,570
0
L
7,437
417
315
2,615
15,738
12,861
0
7,507
8,123
1,440
15,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,209
Gold Earned
48,051
261
Minions Killed
194
0
Camps Cleared
0
1,434,816
Distance Traveled
1,228,788
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,197
657
49
4
0
245,853
2
W
Odin
10,874
777
30
2
0
303,237
0
W
Nu Wa
11,261
804
55
4
0
288,937
0
L
Cthulhu
10,169
726
37
3
0
230,354
0
L
Freya
9,822
702
45
3
0
231,110
3
W
Tiamat
10,874
777
86
6
0
316,201
4
W
Izanami
12,402
886
62
4
0
278,124
0
W
Atlas
10,798
771
28
2
0
248,317
2
L
Nox
9,934
710
47
3
0
246,685
2
L
Chaac
8,929
638
16
1
0
274,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role