Player Matchup

Sol
Sol
Celaven
Sol
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 31L
1,500 Elo+
Party 2
Mulan
Mulan
Nirab
Mulan
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 13L
1,500 Elo+
Party 2
Horus
Horus
Solunth
Horus
Level 129
God Stats
23W - 12L
1,715 SR
Queue Stats
233W - 218L
1,500 Elo+
Party 2
Team Averages
Level 102
1,572 SR
1,500 Elo+

VS

Team Averages
Level 66
1,500 SR
1,417 Elo+
Achilles
Achilles
 
Achilles
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Dogzilla22
Cupid
Level 110
God Stats
1W - 7L
1,500 SR
Queue Stats
132W - 142L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mandalore0
Morgan Le Fay
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
11 / 0 / 3
8,809
979
11,194
5,581
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Nirab
Mulan
11
2 / 1 / 12
7,349
817
6,051
8,369
5,738
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
Solunth
Horus
11
1 / 1 / 12
6,977
775
2,766
9,071
7,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 5 / 1
5,976
664
4,139
9,471
7,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
10
1 / 6 / 1
6,120
680
4,356
8,286
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Mandalore0
Morgan Le Fay
10
0 / 3 / 1
5,682
631
4,982
6,081
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
2
2
Deaths
14
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
1
0.3
W
Sol
11
0
3
12.5
L
Cupid
1
6
1
0.25
L
Morgan Le Fay
Mandalore0
Morgan Le Fay
0
3
1
0.17
W
Mulan
Nirab
Mulan
2
1
12
8
W
Horus
Solunth
Horus
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,011
Damage
13,477
23,021
Taken
23,838
15,861
Mitigated
13,007
10,680
Healing
2,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,139
620
189
672
9,471
7,835
0
5,138
4,207
0
9,130
W
Sol
11,194
4,546
0
3,282
5,581
2,162
2,061
1,560
3,801
41,515
3,542
L
Cupid
4,356
2,240
111
628
8,286
3,153
0
3,179
4,994
0
14,518
L
Morgan Le Fay
Mandalore0
Morgan Le Fay
4,982
159
241
335
6,081
2,019
0
2,192
3,821
22,287
0
W
Mulan
Nirab
Mulan
6,051
676
0
2,356
8,369
5,738
473
1,667
6,274
0
17,480
W
Horus
Solunth
Horus
2,766
830
1,749
3,293
9,071
7,961
198
1,553
6,954
0
10,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,135
Gold Earned
17,778
95
Minions Killed
68
8
Camps Cleared
1
526,801
Distance Traveled
490,932
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,976
664
11
1
0
171,093
4
W
Sol
8,809
979
65
7
8
176,538
3
L
Cupid
6,120
680
24
3
1
145,446
1
L
Morgan Le Fay
5,682
631
33
4
0
174,393
0
W
Mulan
7,349
817
20
2
0
169,266
2
W
Horus
6,977
775
10
1
0
180,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role