Player Matchup

Atlas
Atlas
DdaddyDave
Atlas
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 98L
1,500 Elo+
Party 1
Bellona
Bellona
MrClean5026912
Bellona
Level 15
God Stats
24W - 8L
1,500 SR
Queue Stats
31W - 16L
1,500 Elo+
Party 1
Bacchus
Bacchus
Theville5024465
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
UnderTheD
Zeus
Level 70
God Stats
60W - 37L
1,500 SR
Queue Stats
172W - 138L
1,500 Elo+
Party 1
Charybdis
Charybdis
lilbherm1
Charybdis
Level 160
God Stats
7W - 2L
1,500 SR
Queue Stats
114W - 78L
1,500 Elo+
Party 1
Team Averages
Level 84
1,500 SR
1,500 Elo+

VS

Team Averages
Level 49
1,418 SR
1,327 Elo+
Cthulhu
Cthulhu
Akachi720
Cthulhu
Level 45
God Stats
20W - 30L
1,285 SR
Queue Stats
275W - 282L
1,285 Elo+
Solo
Ah Puch
Ah Puch
Patcheezy8
Ah Puch
Level 33
God Stats
3W - 7L
1,304 SR
Queue Stats
444W - 524L
1,298 Elo+
Solo
Izanami
Izanami
SaanGokuTRexkid
Izanami
Level 85
God Stats
67W - 71L
1,500 SR
Queue Stats
1,470W - 1,554L
1,237 Elo+
Solo
Cerberus
Cerberus
TheDoctorMaybe
Cerberus
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 50L
1,315 Elo+
Solo
Thanatos
Thanatos
XxDARK_ANGELXxYT
Thanatos
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 39L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
6 / 1 / 14
12,515
1,252
14,996
10,400
12,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 3 / 15
12,260
1,226
10,837
13,238
12,766
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 2 / 7
10,597
1,060
3,926
8,216
6,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
17
7 / 3 / 8
12,167
1,217
30,196
6,366
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
lilbherm1
Charybdis
18
11 / 0 / 12
13,429
1,343
30,934
15,580
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

292

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akachi720
Cthulhu
16
1 / 5 / 6
10,484
1,048
7,742
22,572
19,060
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
Patcheezy8
Ah Puch
16
0 / 5 / 5
10,538
1,054
7,460
19,113
8,976
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 3 / 2
11,315
1,132
15,171
16,752
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
16
3 / 5 / 3
11,008
1,101
9,874
24,077
23,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 8 / 5
10,753
1,075
5,779
12,972
4,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
30
26
Kills
9
9
Deaths
26
56
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Akachi720
Cthulhu
1
5
6
0.8
W
Atlas
6
1
14
13
W
2
3
15
3.17
L
Ah Puch
Patcheezy8
Ah Puch
0
5
5
0.5
L
3
3
2
1.33
L
Cerberus
3
5
3
0.9
W
0
2
7
1.75
W
Zeus
7
3
8
3.67
L
2
8
5
0.56
W
Charybdis
lilbherm1
Charybdis
11
0
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,889
Damage
46,026
53,800
Taken
95,486
40,336
Mitigated
61,491
10,230
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Akachi720
Cthulhu
7,742
701
675
664
22,572
19,060
0
12,510
9,859
18,312
0
W
Atlas
14,996
4,249
0
918
10,400
12,694
0
4,918
5,338
23,592
0
W
10,837
1,783
1,418
1,177
13,238
12,766
0
5,696
7,308
0
21,140
L
Ah Puch
Patcheezy8
Ah Puch
7,460
442
377
1,390
19,113
8,976
0
9,944
8,805
28,219
0
L
15,171
11,156
0
1,958
16,752
5,246
0
6,153
10,527
0
43,851
L
Cerberus
9,874
45
33
3,593
24,077
23,768
0
11,877
11,825
18,308
0
W
3,926
525
0
0
8,216
6,883
0
2,934
3,926
19,448
0
W
Zeus
30,196
4,108
0
0
6,366
2,284
0
2,282
4,007
46,356
0
L
5,779
1,032
0
1,584
12,972
4,441
0
7,317
5,352
0
7,813
W
Charybdis
lilbherm1
Charybdis
30,934
23,033
0
6,717
15,580
5,709
0
8,297
7,020
0
51,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,968
Gold Earned
54,098
193
Minions Killed
164
5
Camps Cleared
6
986,290
Distance Traveled
923,025
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,484
1,048
25
3
0
197,316
0
W
Atlas
12,515
1,252
13
1
1
220,113
1
W
Bellona
12,260
1,226
27
3
0
206,520
0
L
Ah Puch
10,538
1,054
45
5
1
157,269
0
L
Izanami
11,315
1,132
58
6
5
176,961
0
L
Cerberus
11,008
1,101
34
3
0
189,465
0
W
Bacchus
10,597
1,060
28
3
4
198,177
0
W
Zeus
12,167
1,217
59
6
0
162,764
0
L
Thanatos
10,753
1,075
2
0
0
202,014
0
W
Charybdis
13,429
1,343
66
7
0
198,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role