Player Matchup

Hun Batz
Hun Batz
CykoGhost
Hun Batz
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 99L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Desterrado13
Sylvanus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Ullr
Ullr
Edwin98
Ullr
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
402W - 493L
1,783 Elo+
Party 2
Amaterasu
Amaterasu
Izzyeto9
Amaterasu
Level 106
God Stats
7W - 3L
1,500 SR
Queue Stats
119W - 115L
1,500 Elo+
Solo
Nox
Nox
Juan72854
Nox
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
207W - 243L
1,500 Elo+
Solo
Team Averages
Level 80
1,500 SR
1,557 Elo+

VS

Team Averages
Level 45
1,500 SR
1,524 Elo+
Anhur
Anhur
DewRags 75
Anhur
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 181L
1,687 Elo+
Party 1
Loki
Loki
Grimreaper6862
Loki
Level 48
God Stats
6W - 5L
1,500 SR
Queue Stats
158W - 196L
1,687 Elo+
Party 1
Thoth
Thoth
MrCowboyGator
Thoth
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,245 Elo+
Solo
Zhong Kui
Zhong Kui
Tekijuo
Zhong Kui
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
foggymnm
Kuzenbo
Level 41
God Stats
0W - 6L
1,500 SR
Queue Stats
4W - 16L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CykoGhost
Hun Batz
16
8 / 2 / 1
10,992
523
7,015
12,572
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Desterrado13
Sylvanus
16
4 / 1 / 11
10,967
522
12,577
23,332
23,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
Edwin98
Ullr
18
9 / 3 / 6
12,040
573
14,701
14,846
5,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Izzyeto9
Amaterasu
16
3 / 1 / 4
10,625
506
6,775
18,203
9,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
5 / 0 / 9
12,820
610
14,553
11,703
5,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
0 / 12 / 0
9,161
436
6,796
19,163
5,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 8 / 1
10,300
490
5,665
17,153
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 1
9,568
456
9,844
11,421
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Tekijuo
Zhong Kui
14
2 / 3 / 0
9,493
452
13,047
13,556
11,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
foggymnm
Kuzenbo
15
1 / 1 / 1
9,159
436
8,802
19,120
16,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
29
Kills
7
7
Deaths
29
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CykoGhost
Hun Batz
8
2
1
4.25
W
Sylvanus
Desterrado13
Sylvanus
4
1
11
9.5
L
Anhur
0
12
0
0
W
Ullr
Edwin98
Ullr
9
3
6
4
L
3
8
1
0.44
W
Amaterasu
Izzyeto9
Amaterasu
3
1
4
5
W
5
0
9
9.5
L
1
5
1
0.3
L
Zhong Kui
Tekijuo
Zhong Kui
2
3
0
0.67
L
Kuzenbo
foggymnm
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,621
Damage
44,154
80,656
Taken
80,413
47,638
Mitigated
41,737
32,066
Healing
18,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CykoGhost
Hun Batz
7,015
2,760
0
3,632
12,572
3,953
71
3,226
9,346
0
65,233
W
Sylvanus
Desterrado13
Sylvanus
12,577
4,069
2,587
10,711
23,332
23,286
1,357
10,113
13,219
47,480
11,762
L
Anhur
6,796
2,986
0
3,755
19,163
5,048
2,681
2,448
16,681
0
67,359
W
Ullr
Edwin98
Ullr
14,701
4,876
0
801
14,846
5,499
5,691
1,866
12,980
0
78,964
L
5,665
2,075
0
4,013
17,153
5,269
0
5,909
11,071
0
57,250
W
Amaterasu
Izzyeto9
Amaterasu
6,775
2,751
341
7,820
18,203
9,862
10
10,173
8,030
4,246
35,808
W
14,553
1,154
308
5,866
11,703
5,038
1,771
6,744
4,959
92,574
0
L
9,844
170
0
1,648
11,421
3,399
144
6,684
4,505
67,207
0
L
Zhong Kui
Tekijuo
Zhong Kui
13,047
3,113
0
3,897
13,556
11,080
1,045
2,220
11,322
50,420
0
L
Kuzenbo
foggymnm
Kuzenbo
8,802
3,280
634
4,983
19,120
16,941
0
8,687
10,348
44,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,444
Gold Earned
47,681
553
Minions Killed
470
0
Camps Cleared
0
1,729,250
Distance Traveled
1,797,051
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,992
523
99
5
0
420,417
0
W
Sylvanus
10,967
522
106
5
0
316,440
5
L
Anhur
9,161
436
109
5
0
315,841
0
W
Ullr
12,040
573
102
5
0
303,005
0
L
Loki
10,300
490
86
4
0
416,218
0
W
Amaterasu
10,625
506
62
3
0
273,580
2
W
Nox
12,820
610
184
9
0
415,808
6
L
Thoth
9,568
456
139
7
0
378,392
0
L
Zhong Kui
9,493
452
95
5
0
290,005
2
L
Kuzenbo
9,159
436
41
2
0
396,595
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role