Player Matchup

Gilgamesh
Gilgamesh
DaGwatest
Gilgamesh
Level 37
God Stats
0W - 2L
1,307 SR
Queue Stats
1W - 13L
1,309 Elo+
Party 3
Atlas
Atlas
PorkChop3432
Atlas
Level 28
God Stats
9W - 12L
1,285 SR
Queue Stats
13W - 16L
1,240 Elo+
Party 1
Charybdis
Charybdis
Toddwr88
Charybdis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 71L
1,240 Elo+
Party 1
Sol
Sol
bugzzzzzzz
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,240 Elo+
Party 1
Loki
Loki
mariosigra
Loki
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 11L
1,309 Elo+
Party 3
Team Averages
Level 34
1,418 SR
1,267 Elo+

VS

Team Averages
Level 73
1,565 SR
1,623 Elo+
Sol
Sol
CTMB_Fantasy
Sol
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,793 Elo+
Solo
Bellona
Bellona
g-rant-loco
Bellona
Level 69
God Stats
45W - 28L
1,500 SR
Queue Stats
191W - 202L
1,500 Elo+
Party 2
Atlas
Atlas
lmZixy-
Atlas
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 76L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
theyounggargamel
Ah Muzen Cab
Level 75
God Stats
7W - 2L
1,824 SR
Queue Stats
101W - 86L
1,824 Elo+
Solo
Serqet
Serqet
xxchicken125
Serqet
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
108W - 117L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaGwatest
Gilgamesh
5
0 / 2 / 0
4,103
373
40
3,993
1,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 2 / 0
4,945
450
2,679
8,118
3,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Toddwr88
Charybdis
9
0 / 4 / 1
5,505
500
2,586
6,215
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,858
442
2,684
5,015
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 2 / 0
6,081
553
2,855
7,926
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,500
500
4,127
4,407
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
g-rant-loco
Bellona
9
1 / 0 / 1
5,956
541
3,100
3,075
2,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
lmZixy-
Atlas
9
1 / 0 / 3
5,781
526
3,408
4,021
2,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
theyounggargamel
Ah Muzen Cab
13
6 / 0 / 2
7,779
707
6,927
6,223
2,087
Mace

Mace

+10
Physical Power

Serqet
11
2 / 1 / 2
6,456
587
2,151
6,012
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Gilgamesh
DaGwatest
Gilgamesh
0
2
0
0
L
0
2
0
0
L
Charybdis
Toddwr88
Charybdis
0
4
1
0.13
L
0
1
0
0
W
Bellona
g-rant-loco
Bellona
1
0
1
1.5
W
Atlas
lmZixy-
Atlas
1
0
3
2.5
L
2
2
0
1
W
Ah Muzen Cab
theyounggargamel
Ah Muzen Cab
6
0
2
7
W
Serqet
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,844
Damage
19,713
31,267
Taken
23,738
9,575
Mitigated
9,359
9,673
Healing
5,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,127
931
0
1,614
4,407
1,482
847
1,309
3,098
23,049
4,548
L
Gilgamesh
DaGwatest
Gilgamesh
40
40
0
1,186
3,993
1,512
0
0
3,759
0
5,674
L
2,679
1,182
1,142
1,550
8,118
3,249
0
3,676
4,442
14,137
0
L
Charybdis
Toddwr88
Charybdis
2,586
1,254
0
1,799
6,215
1,266
0
682
5,533
0
27,032
L
2,684
1,237
0
1,168
5,015
1,398
0
2,056
2,959
25,199
3,638
W
Bellona
g-rant-loco
Bellona
3,100
944
0
444
3,075
2,005
0
0
3,075
0
21,476
W
Atlas
lmZixy-
Atlas
3,408
1,176
271
1,007
4,021
2,036
165
2,485
1,536
14,215
0
L
2,855
1,039
0
2,828
7,926
2,150
0
783
6,979
0
33,476
W
Ah Muzen Cab
theyounggargamel
Ah Muzen Cab
6,927
4,185
0
2,041
6,223
2,087
1,158
991
5,232
0
45,532
W
Serqet
2,151
391
0
335
6,012
1,749
0
190
5,638
0
37,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,492
Gold Earned
31,472
244
Minions Killed
312
0
Camps Cleared
0
940,111
Distance Traveled
1,038,155
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,500
500
64
6
0
196,400
0
L
Gilgamesh
4,103
373
11
1
0
130,050
0
L
Atlas
4,945
450
16
1
0
193,922
1
L
Charybdis
5,505
500
72
7
0
190,516
5
L
Sol
4,858
442
65
6
0
202,599
3
W
Bellona
5,956
541
61
6
0
176,424
3
W
Atlas
5,781
526
16
1
0
201,890
3
L
Loki
6,081
553
80
7
0
223,024
0
W
Ah Muzen Cab
7,779
707
96
9
0
228,326
1
W
Serqet
6,456
587
75
7
0
235,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role