Player Matchup

Agni
Agni
Bronze III
 
Agni
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Izanami
Izanami
Bronze III
BigBabyGeezuz
Izanami
Bronze III
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,455 MMR
Solo
King Arthur
King Arthur
Bronze III
DaTalkingBucket
King Arthur
Bronze III
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 38L
1,455 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
KANEWOW
Ao Kuang
Bronze III
Level 120
God Stats
5W - 3L
1,500 SR
Queue Stats
231W - 254L
1,456 MMR
Party 3
Cerberus
Cerberus
Silver II
Warge
Cerberus
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,455 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 137
1,500 SR
1,464 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 152
1,500 SR
1,455 MMR
Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Bronze III
Dugares
Sol
Bronze III
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 111L
1,454 MMR
Party 1
Loki
Loki
Silver III
IxChelt
Loki
Silver III
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
157W - 158L
1,415 MMR
Party 2
Ganesha
Ganesha
Bronze III
SyrupMaple1
Ganesha
Bronze III
Level 136
God Stats
3W - 5L
1,500 SR
Queue Stats
45W - 44L
1,454 MMR
Solo
Guan Yu
Guan Yu
Bronze III
crabmonster132
Guan Yu
Bronze III
Level 153
God Stats
4W - 3L
1,500 SR
Queue Stats
90W - 91L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 3 / 0
4,822
482
691
5,441
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
10
0 / 2 / 1
5,440
544
1,460
3,797
830
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
DaTalkingBucket
King Arthur
9
0 / 3 / 0
4,959
496
2,360
6,891
3,090
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
KANEWOW
Ao Kuang
7
1 / 2 / 0
4,777
478
1,067
5,802
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
Warge
Cerberus
8
0 / 1 / 1
4,931
493
2,700
6,888
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
BastetGilgameshMulanArachne

VS

Bans
CamazotzOdinAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
4 / 0 / 0
6,850
685
5,287
2,874
830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
12
1 / 1 / 1
6,660
666
3,274
2,994
663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
IxChelt
Loki
10
1 / 0 / 1
6,007
601
1,395
5,187
1,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
SyrupMaple1
Ganesha
9
0 / 0 / 4
5,876
588
2,151
5,607
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
5 / 0 / 0
7,389
739
5,685
5,911
2,906
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
11
11
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
0
0
W
Thoth
 
Thoth
4
0
0
4
L
Izanami
0
2
1
0.25
L
King Arthur
DaTalkingBucket
King Arthur
0
3
0
0
W
Sol
1
1
1
1.5
W
Loki
IxChelt
Loki
1
0
1
1.5
L
Ao Kuang
KANEWOW
Ao Kuang
1
2
0
0.5
W
Ganesha
SyrupMaple1
Ganesha
0
0
4
2
L
Cerberus
Warge
Cerberus
0
1
1
0.5
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,278
Damage
17,792
28,819
Taken
22,573
9,438
Mitigated
8,771
8,894
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
691
0
0
920
5,441
1,166
0
3,706
1,735
25,253
0
W
Thoth
 
Thoth
5,287
63
0
1,175
2,874
830
146
1,291
1,561
47,135
0
L
Izanami
1,460
1,345
0
992
3,797
830
0
1,571
2,226
0
33,870
L
King Arthur
DaTalkingBucket
King Arthur
2,360
323
0
1,512
6,891
3,090
0
198
6,693
0
26,920
W
Sol
3,274
2,069
0
1,438
2,994
663
52
738
2,256
39,672
4,229
W
Loki
IxChelt
Loki
1,395
326
0
3,220
5,187
1,397
0
503
4,684
0
34,035
L
Ao Kuang
KANEWOW
Ao Kuang
1,067
275
0
3,105
5,802
1,379
0
1,365
4,437
14,932
0
W
Ganesha
SyrupMaple1
Ganesha
2,151
492
0
2,514
5,607
2,975
50
1,729
3,846
9,870
0
L
Cerberus
Warge
Cerberus
2,700
223
30
2,335
6,888
2,973
0
3,872
3,016
16,637
0
W
5,685
637
383
2,711
5,911
2,906
380
143
5,768
0
39,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,929
Gold Earned
32,782
276
Minions Killed
354
0
Camps Cleared
0
895,226
Distance Traveled
1,048,823
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,822
482
59
6
0
174,044
3
W
Thoth
6,850
685
95
10
0
204,114
4
L
Izanami
5,440
544
81
8
0
171,897
6
L
King Arthur
4,959
496
57
6
0
197,339
4
W
Sol
6,660
666
107
11
0
206,176
2
W
Loki
6,007
601
72
7
0
240,410
0
L
Ao Kuang
4,777
478
46
5
0
173,291
0
W
Ganesha
5,876
588
0
0
0
207,879
5
L
Cerberus
4,931
493
33
3
0
178,655
2
W
Guan Yu
7,389
739
80
8
0
190,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role