Player Matchup

Sol
Sol
Christmann
Sol
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 67L
1,118 Elo+
Solo
Chaac
Chaac
Just_Brandon7
Chaac
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PJcalip
Morgan Le Fay
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,359 Elo+
Party 1
Heimdallr
Heimdallr
Utgardha
Heimdallr
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
206W - 214L
1,282 Elo+
Solo
Bellona
Bellona
yDracco
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,392 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,330 Elo+

VS

Team Averages
Level 21
1,500 SR
1,445 Elo+
Scylla
Scylla
JuanDgo265
Scylla
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Charybdis
Charybdis
SWAT Koda
Charybdis
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,317 Elo+
Party 2
Kukulkan
Kukulkan
SWAT YUMMII
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
piichii97
Hou Yi
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
352W - 382L
1,631 Elo+
Solo
Ymir
Ymir
yoboijj222
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 6
11,502
767
9,011
12,256
5,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
10 / 0 / 10
11,734
782
11,236
13,388
17,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
PJcalip
Morgan Le Fay
20
12 / 0 / 8
12,487
832
16,702
11,275
5,363
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Utgardha
Heimdallr
18
4 / 0 / 15
11,586
772
11,012
9,619
4,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
yDracco
Bellona
18
4 / 1 / 17
11,107
740
7,837
9,396
6,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JuanDgo265
Scylla
17
2 / 6 / 0
10,556
704
11,915
13,931
4,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
SWAT Koda
Charybdis
16
0 / 2 / 2
9,302
620
4,454
8,691
3,132
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
SWAT YUMMII
Kukulkan
15
0 / 10 / 0
8,795
586
3,960
11,519
4,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
piichii97
Hou Yi
15
0 / 8 / 0
8,697
580
5,964
16,793
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 10 / 0
8,454
564
1,608
15,237
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
4
36
Kills
2
3
Deaths
36
56
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Scylla
JuanDgo265
Scylla
2
6
0
0.33
W
10
0
10
15
W
Morgan Le Fay
PJcalip
Morgan Le Fay
12
0
8
16
L
Charybdis
SWAT Koda
Charybdis
0
2
2
0.5
L
Kukulkan
SWAT YUMMII
Kukulkan
0
10
0
0
W
Heimdallr
Utgardha
Heimdallr
4
0
15
11.5
L
Hou Yi
piichii97
Hou Yi
0
8
0
0
W
Bellona
yDracco
Bellona
4
1
17
12.5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,798
Damage
27,901
55,934
Taken
66,171
38,446
Mitigated
24,196
19,719
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,011
4,081
0
5,362
12,256
5,011
4,179
1,897
10,315
53,165
5,225
L
Scylla
JuanDgo265
Scylla
11,915
218
0
0
13,931
4,111
0
5,779
7,439
58,062
0
W
11,236
2,052
217
6,841
13,388
17,136
0
4,275
9,001
0
24,779
W
Morgan Le Fay
PJcalip
Morgan Le Fay
16,702
426
0
3,315
11,275
5,363
374
2,471
8,696
54,426
0
L
Charybdis
SWAT Koda
Charybdis
4,454
1,498
463
1,576
8,691
3,132
0
3,864
4,729
0
28,106
L
Kukulkan
SWAT YUMMII
Kukulkan
3,960
303
0
0
11,519
4,196
112
4,231
7,004
22,407
0
W
Heimdallr
Utgardha
Heimdallr
11,012
4,102
0
2,227
9,619
4,431
2,194
4,377
5,050
0
46,866
L
Hou Yi
piichii97
Hou Yi
5,964
1,867
0
2,954
16,793
5,769
76
5,582
10,717
0
19,674
W
Bellona
yDracco
Bellona
7,837
1,714
0
1,757
9,396
6,505
1,480
3,921
5,389
0
24,009
L
1,608
821
0
36
15,237
6,988
0
4,325
10,254
5,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,416
Gold Earned
45,804
281
Minions Killed
202
0
Camps Cleared
0
1,625,487
Distance Traveled
1,267,771
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,502
767
77
5
0
301,830
4
L
Scylla
10,556
704
94
6
0
273,941
2
W
Chaac
11,734
782
29
2
0
318,147
0
W
Morgan Le Fay
12,487
832
67
4
0
320,789
0
L
Charybdis
9,302
620
41
3
0
222,141
3
L
Kukulkan
8,795
586
37
2
0
261,514
0
W
Heimdallr
11,586
772
79
5
0
352,895
4
L
Hou Yi
8,697
580
26
2
0
277,247
3
W
Bellona
11,107
740
29
2
0
331,826
2
L
Ymir
8,454
564
4
0
0
232,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role