Player Matchup

Achilles
Achilles
D_SourceGoD1111
Achilles
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 125L
1,500 Elo+
Solo
Pele
Pele
DangerDarkFell
Pele
Level 123
God Stats
8W - 7L
1,500 SR
Queue Stats
342W - 326L
1,500 Elo+
Party 1
Sol
Sol
ElGamerProYoni
Sol
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
217W - 212L
1,500 Elo+
Party 1
Izanami
Izanami
OldManNacho
Izanami
Level 160
God Stats
11W - 7L
1,500 SR
Queue Stats
80W - 90L
1,500 Elo+
Solo
Bacchus
Bacchus
nlatour413
Bacchus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 138
1,500 SR
1,500 Elo+

VS

Team Averages
Level 99
1,543 SR
1,475 Elo+
Jormungandr
Jormungandr
FalleNSamuraI2
Jormungandr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,500 Elo+
Solo
Ravana
Ravana
GMiranda2408
Ravana
Level 68
God Stats
1W - 2L
1,715 SR
Queue Stats
106W - 114L
1,824 Elo+
Solo
Nu Wa
Nu Wa
Magnificent___J
Nu Wa
Level 153
God Stats
8W - 5L
1,500 SR
Queue Stats
302W - 300L
1,265 Elo+
Solo
Hachiman
Hachiman
Skarpem
Hachiman
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 8L
1,285 Elo+
Solo
Zeus
Zeus
VillaFernando19
Zeus
Level 142
God Stats
12W - 17L
1,500 SR
Queue Stats
290W - 291L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 1 / 2
8,632
664
3,758
8,701
4,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 0 / 2
8,117
624
7,078
8,918
2,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 1 / 1
7,917
609
4,893
7,541
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
OldManNacho
Izanami
14
3 / 0 / 0
8,844
680
3,786
7,065
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
nlatour413
Bacchus
10
1 / 1 / 3
7,035
541
3,391
10,500
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FalleNSamuraI2
Jormungandr
5
0 / 3 / 0
4,818
371
1,963
5,669
1,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
10
0 / 1 / 1
6,242
480
3,862
7,520
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 1
6,519
501
5,599
5,141
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Skarpem
Hachiman
11
2 / 2 / 0
6,667
513
6,619
6,125
1,609
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 0
6,593
507
4,536
8,100
2,316
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
13
Kills
3
3
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
2
1
2
3
W
4
0
2
5
W
3
1
1
3.5
L
Jormungandr
FalleNSamuraI2
Jormungandr
0
3
0
0
L
Ravana
0
1
1
0.5
L
0
3
1
0.17
W
Izanami
OldManNacho
Izanami
3
0
0
3
L
Hachiman
Skarpem
Hachiman
2
2
0
1
L
1
4
0
0.25
W
Bacchus
nlatour413
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,906
Damage
22,579
42,725
Taken
32,555
19,113
Mitigated
9,616
17,611
Healing
9,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
3,758
940
0
2,586
8,701
4,547
0
4,837
3,864
0
45,120
W
7,078
1,829
0
4,488
8,918
2,687
0
1,518
7,400
0
46,544
W
4,893
1,870
0
4,228
7,541
2,507
1,128
1,459
6,082
44,859
7,326
L
Jormungandr
FalleNSamuraI2
Jormungandr
1,963
844
86
1,332
5,669
1,913
0
2,766
2,903
9,547
0
L
Ravana
3,862
896
0
2,819
7,520
2,367
0
1,234
6,286
0
38,624
L
5,599
803
0
205
5,141
1,411
18
363
4,778
49,918
0
W
Izanami
OldManNacho
Izanami
3,786
2,019
205
3,774
7,065
2,245
2,430
2,673
4,392
0
71,144
L
Hachiman
Skarpem
Hachiman
6,619
4,213
0
1,384
6,125
1,609
0
3,320
2,805
0
32,699
L
4,536
634
0
3,449
8,100
2,316
0
0
8,100
38,295
0
W
Bacchus
nlatour413
Bacchus
3,391
320
211
2,119
10,500
7,127
0
1,611
8,639
21,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,545
Gold Earned
30,839
457
Minions Killed
331
0
Camps Cleared
0
1,336,527
Distance Traveled
1,168,056
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,632
664
90
7
0
288,548
6
W
Pele
8,117
624
88
7
0
295,810
2
W
Sol
7,917
609
103
8
0
259,258
0
L
Jormungandr
4,818
371
15
1
0
130,732
0
L
Ravana
6,242
480
78
6
0
297,715
1
L
Nu Wa
6,519
501
86
7
0
229,128
2
W
Izanami
8,844
680
149
11
0
234,795
0
L
Hachiman
6,667
513
67
5
0
268,661
1
L
Zeus
6,593
507
85
7
0
241,820
4
W
Bacchus
7,035
541
27
2
0
258,116
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role