Player Matchup

Medusa
Medusa
Buckets789
Medusa
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
90W - 94L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Cult7935
Baron Samedi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Loki
Loki
Krampus void
Loki
Level 144
God Stats
8W - 5L
1,500 SR
Queue Stats
52W - 49L
1,500 Elo+
Party 3
Atlas
Atlas
freakmanxx
Atlas
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 114L
1,500 Elo+
Party 2
Kali
Kali
honeyshakes
Kali
Level 105
God Stats
5W - 8L
1,500 SR
Queue Stats
320W - 355L
1,281 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,456 Elo+

VS

Team Averages
Level 90
1,500 SR
1,500 Elo+
Hun Batz
Hun Batz
BlackSkull24
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ROBORENO
Danzaburou
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
TT_Thic_Boy
Merlin
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 116L
1,500 Elo+
Solo
Sobek
Sobek
Wisp9000
Sobek
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 93L
1,500 Elo+
Party 1
Chang'e
Chang'e
Yeetmywaifu
Chang'e
Level 109
God Stats
9W - 8L
1,500 SR
Queue Stats
64W - 67L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buckets789
Medusa
8
2 / 2 / 3
4,891
543
2,999
4,473
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Cult7935
Baron Samedi
7
0 / 4 / 1
4,471
497
1,202
3,589
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,330
481
810
2,875
815
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
7
1 / 1 / 2
4,633
515
2,381
5,647
2,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
3 / 4 / 0
5,059
562
2,088
7,850
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlackSkull24
Hun Batz
11
4 / 0 / 3
6,278
698
4,593
5,881
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ROBORENO
Danzaburou
7
2 / 3 / 1
4,976
553
2,698
3,906
737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
9
3 / 2 / 3
5,896
655
2,742
3,929
1,055
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Wisp9000
Sobek
10
3 / 0 / 0
5,708
634
2,772
5,133
4,109
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
Yeetmywaifu
Chang'e
6
0 / 1 / 1
4,124
458
664
2,644
893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
12
12
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BlackSkull24
Hun Batz
4
0
3
5.5
L
Medusa
Buckets789
Medusa
2
2
3
1.75
L
Baron Samedi
Cult7935
Baron Samedi
0
4
1
0.13
L
0
1
0
0
W
Danzaburou
ROBORENO
Danzaburou
2
3
1
0.83
W
Merlin
3
2
3
2.25
W
Sobek
Wisp9000
Sobek
3
0
0
3
W
Chang'e
Yeetmywaifu
Chang'e
0
1
1
0.5
L
Atlas
1
1
2
2
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,480
Damage
13,469
24,434
Taken
21,493
8,099
Mitigated
8,543
7,504
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BlackSkull24
Hun Batz
4,593
2,132
0
3,176
5,881
1,749
159
1,051
4,830
0
32,990
L
Medusa
Buckets789
Medusa
2,999
1,148
0
1,231
4,473
1,099
270
383
4,090
0
23,500
L
Baron Samedi
Cult7935
Baron Samedi
1,202
152
0
222
3,589
1,087
104
1,918
1,671
12,570
0
L
810
72
0
1,220
2,875
815
0
1,618
1,257
0
14,279
W
Danzaburou
ROBORENO
Danzaburou
2,698
1,353
0
71
3,906
737
215
598
3,308
0
13,924
W
Merlin
2,742
284
173
739
3,929
1,055
0
1,202
2,727
24,677
0
W
Sobek
Wisp9000
Sobek
2,772
260
173
2,861
5,133
4,109
68
0
5,133
22,535
0
W
Chang'e
Yeetmywaifu
Chang'e
664
179
290
1,409
2,644
893
27
732
1,912
6,758
1,203
L
Atlas
2,381
1,068
193
1,914
5,647
2,228
216
263
5,384
9,755
0
L
2,088
905
0
2,724
7,850
2,870
0
1,924
5,926
0
21,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,384
Gold Earned
26,982
150
Minions Killed
222
0
Camps Cleared
0
750,608
Distance Traveled
830,723
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,278
698
78
9
0
205,244
0
L
Medusa
4,891
543
40
4
0
164,272
4
L
Baron Samedi
4,471
497
21
2
0
151,240
0
L
Loki
4,330
481
32
4
0
100,475
0
W
Danzaburou
4,976
553
28
3
0
152,986
2
W
Merlin
5,896
655
42
5
0
159,788
0
W
Sobek
5,708
634
56
6
0
177,940
3
W
Chang'e
4,124
458
18
2
0
134,765
3
L
Atlas
4,633
515
13
1
0
156,757
2
L
Kali
5,059
562
44
5
0
177,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role