Player Matchup

Serqet
Serqet
ADJX
Serqet
Level 126
God Stats
0W - 2L
1,735 SR
Queue Stats
41W - 41L
1,249 Elo+
Solo
Sylvanus
Sylvanus
Kookie N Kackz
Sylvanus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,282 Elo+
Party 3
Atlas
Atlas
Krouzee101
Atlas
Level 69
God Stats
20W - 11L
1,500 SR
Queue Stats
96W - 90L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Nugz N Jugz
Cernunnos
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,282 Elo+
Party 3
Zeus
Zeus
dawsonleding
Zeus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
525W - 526L
1,500 Elo+
Party 1
Team Averages
Level 125
1,547 SR
1,363 Elo+

VS

Team Averages
Level 105
1,500 SR
1,540 Elo+
Anubis
Anubis
EL__Capitan999
Anubis
Level 74
God Stats
7W - 1L
1,500 SR
Queue Stats
292W - 276L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Hypnotic-Requiem
Ah Muzen Cab
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
400W - 378L
1,500 Elo+
Party 2
Da Ji
Da Ji
Jesucristo_AxS
Da Ji
Level 109
God Stats
10W - 7L
1,500 SR
Queue Stats
135W - 129L
1,500 Elo+
Solo
Sobek
Sobek
Warden435
Sobek
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
291W - 274L
1,700 Elo+
Solo
Hercules
Hercules
gvilla0811
Hercules
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 92L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ADJX
Serqet
16
6 / 6 / 4
10,973
523
9,786
15,592
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
13
1 / 8 / 1
8,345
397
9,913
16,609
8,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
14
4 / 5 / 5
9,437
449
9,693
17,482
15,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Nugz N Jugz
Cernunnos
16
1 / 5 / 7
9,479
451
12,726
16,957
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 10 / 7
9,762
465
15,991
13,205
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 7
11,481
547
13,787
18,594
8,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Hypnotic-Requiem
Ah Muzen Cab
17
2 / 4 / 5
10,513
501
10,927
16,680
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
11 / 4 / 7
10,708
510
12,950
14,810
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Warden435
Sobek
14
4 / 2 / 9
9,899
471
9,058
18,023
18,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
gvilla0811
Hercules
17
8 / 2 / 5
11,514
548
11,301
22,137
24,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
65
16
Kills
32
34
Deaths
17
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Serqet
ADJX
Serqet
6
6
4
1.33
W
7
5
7
2.1
W
Ah Muzen Cab
Hypnotic-Requiem
Ah Muzen Cab
2
4
5
1.13
W
11
4
7
3.63
L
Sylvanus
1
8
1
0.19
L
Atlas
4
5
5
1.3
L
Cernunnos
Nugz N Jugz
Cernunnos
1
5
7
0.9
W
Sobek
Warden435
Sobek
4
2
9
4.25
L
4
10
7
0.75
W
Hercules
gvilla0811
Hercules
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,109
Damage
58,023
79,845
Taken
90,244
38,072
Mitigated
64,854
13,401
Healing
36,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ADJX
Serqet
9,786
2,077
0
579
15,592
5,028
0
2,446
12,891
0
54,078
W
13,787
1,396
0
9,136
18,594
8,535
1,206
7,207
10,464
82,196
0
W
Ah Muzen Cab
Hypnotic-Requiem
Ah Muzen Cab
10,927
4,921
0
6,327
16,680
6,810
812
3,589
12,661
0
90,514
W
12,950
2,697
0
1,605
14,810
6,565
0
4,549
9,763
0
54,914
L
Sylvanus
9,913
3,180
675
4,496
16,609
8,809
854
2,777
13,218
34,350
7,387
L
Atlas
9,693
3,867
788
2,514
17,482
15,686
0
6,646
10,544
23,250
0
L
Cernunnos
Nugz N Jugz
Cernunnos
12,726
4,168
0
3,939
16,957
4,856
0
6,517
10,440
0
71,927
W
Sobek
Warden435
Sobek
9,058
636
108
6,911
18,023
18,109
0
7,924
9,181
21,989
0
L
15,991
1,933
0
410
13,205
3,693
0
4,459
8,746
62,165
0
W
Hercules
gvilla0811
Hercules
11,301
4,301
0
12,482
22,137
24,835
142
9,889
11,962
0
67,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,996
Gold Earned
54,115
437
Minions Killed
522
0
Camps Cleared
0
1,818,432
Distance Traveled
1,903,188
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,973
523
88
4
0
465,052
4
W
Anubis
11,481
547
127
6
0
321,807
0
W
Ah Muzen Cab
10,513
501
153
7
0
379,310
3
W
Da Ji
10,708
510
73
3
0
428,539
2
L
Sylvanus
8,345
397
85
4
0
248,709
2
L
Atlas
9,437
449
33
2
0
385,193
5
L
Cernunnos
9,479
451
124
6
0
385,690
4
W
Sobek
9,899
471
18
1
0
376,633
1
L
Zeus
9,762
465
107
5
0
333,788
1
W
Hercules
11,514
548
151
7
0
396,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role