Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
JK-Unknow
Chang'e
Level 96
God Stats
95W - 76L
1,388 SR
Queue Stats
1,099W - 1,113L
1,392 Elo+
Solo
Da Ji
Da Ji
Parcoredovakin
Da Ji
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 74L
1,715 Elo+
Party 2
Izanami
Izanami
SquatchyElite3
Izanami
Level 64
God Stats
8W - 7L
1,715 SR
Queue Stats
68W - 70L
1,764 Elo+
Party 2
Sobek
Sobek
U1330975061
Sobek
Level 99
God Stats
5W - 4L
1,500 SR
Queue Stats
121W - 111L
1,500 Elo+
Party 2
Team Averages
Level 106
1,521 SR
1,574 Elo+

VS

Team Averages
Level 118
1,500 SR
1,500 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Kennison Kaos
Baron Samedi
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Charybdis
Charybdis
PxpiChill
Charybdis
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
37W - 52L
1,500 Elo+
Party 1
Poseidon
Poseidon
ThePeaceMaker316
Poseidon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 2 / 0
6,232
623
3,527
7,425
4,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chang'e
JK-Unknow
Chang'e
12
4 / 0 / 3
6,897
690
1,862
4,226
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 0 / 4
7,232
723
7,379
6,075
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 5
6,323
632
3,462
3,637
1,038
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 0 / 7
5,722
572
3,008
6,224
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 1 / 1
6,039
604
4,189
5,877
4,445
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Khepri
 
Khepri
7
1 / 4 / 0
4,813
481
1,558
7,460
2,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Kennison Kaos
Baron Samedi
8
0 / 6 / 0
4,748
475
560
5,655
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
PxpiChill
Charybdis
8
0 / 5 / 2
4,943
494
2,478
6,007
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 2 / 0
5,008
501
3,520
4,734
882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
17
Kills
3
4
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
2
0
0.5
L
Amaterasu
 
Amaterasu
1
1
1
1.5
L
Khepri
 
Khepri
1
4
0
0.25
W
Chang'e
JK-Unknow
Chang'e
4
0
3
5.5
L
Baron Samedi
Kennison Kaos
Baron Samedi
0
6
0
0
W
8
0
4
10
L
Charybdis
PxpiChill
Charybdis
0
5
2
0.2
W
2
2
5
2.25
L
1
2
0
0.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,238
Damage
12,305
27,587
Taken
29,733
13,056
Mitigated
10,736
10,143
Healing
5,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,527
1,311
136
1,889
7,425
4,133
0
474
6,951
0
29,946
L
Amaterasu
 
Amaterasu
4,189
1,716
0
1,469
5,877
4,445
0
0
5,877
0
28,593
L
Khepri
 
Khepri
1,558
209
0
1,033
7,460
2,923
0
1,520
5,691
12,735
0
W
Chang'e
JK-Unknow
Chang'e
1,862
40
253
2,356
4,226
1,443
780
1,397
2,687
32,267
0
L
Baron Samedi
Kennison Kaos
Baron Samedi
560
0
0
1,047
5,655
1,371
0
832
4,725
17,157
0
W
7,379
2,619
0
2,309
6,075
1,991
111
741
5,334
0
35,608
L
Charybdis
PxpiChill
Charybdis
2,478
685
0
642
6,007
1,115
0
893
4,920
0
18,923
W
3,462
2,678
0
335
3,637
1,038
1,819
1,042
2,595
0
36,488
L
3,520
692
0
1,512
4,734
882
0
1,010
3,650
23,745
0
W
3,008
508
103
2,762
6,224
4,451
220
1,842
4,382
15,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,406
Gold Earned
25,551
318
Minions Killed
219
0
Camps Cleared
0
1,055,963
Distance Traveled
888,086
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,232
623
74
7
0
191,077
0
L
Amaterasu
6,039
604
77
8
0
196,829
1
L
Khepri
4,813
481
11
1
0
182,873
0
W
Chang'e
6,897
690
80
8
0
212,110
3
L
Baron Samedi
4,748
475
39
4
0
150,588
1
W
Da Ji
7,232
723
56
6
0
234,764
0
L
Charybdis
4,943
494
45
5
0
180,242
1
W
Izanami
6,323
632
94
9
0
206,414
0
L
Poseidon
5,008
501
47
5
0
177,554
4
W
Sobek
5,722
572
14
1
0
211,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role