Player Matchup

Neith
Neith
 
Neith
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
LuckyTempo
Cerberus
Level 104
God Stats
1W - 5L
1,500 SR
Queue Stats
467W - 449L
1,823 Elo+
Solo
Apollo
Apollo
ShadowNex_
Apollo
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 20L
1,715 Elo+
Party 1
Sobek
Sobek
dday05
Sobek
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 102L
1,715 Elo+
Party 1
Loki
Loki
xxKBG7xx
Loki
Level 132
God Stats
48W - 44L
1,500 SR
Queue Stats
137W - 124L
1,500 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,651 Elo+

VS

Team Averages
Level 122
1,595 SR
1,721 Elo+
Athena
Athena
FlashSilver442
Athena
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 72L
1,776 Elo+
Party 2
Janus
Janus
FlockHope3421
Janus
Level 104
God Stats
9W - 4L
1,738 SR
Queue Stats
17W - 12L
1,916 Elo+
Party 2
Skadi
Skadi
Juanestebancr
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 135L
1,500 Elo+
Solo
Ymir
Ymir
MAGICuwuGHOST
Ymir
Level 126
God Stats
10W - 8L
1,738 SR
Queue Stats
136W - 130L
1,916 Elo+
Party 2
Osiris
Osiris
akf0602
Osiris
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 3 / 0
5,606
561
3,367
3,953
1,073
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
LuckyTempo
Cerberus
9
0 / 3 / 0
4,732
473
1,824
7,407
3,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
ShadowNex_
Apollo
9
2 / 4 / 1
5,220
522
4,179
8,918
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
dday05
Sobek
5
0 / 7 / 0
3,763
376
1,448
10,058
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
9
1 / 4 / 1
5,386
539
2,225
6,279
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 8
6,256
626
5,992
8,477
6,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
3 / 1 / 6
6,069
607
3,227
4,063
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
7 / 2 / 5
6,686
669
10,155
5,793
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
3 / 0 / 0
6,893
689
3,468
3,051
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
akf0602
Osiris
10
4 / 2 / 3
6,324
632
2,513
4,656
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
5
Kills
21
21
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
0
0.67
W
4
0
8
8
W
3
1
6
6
W
7
2
5
4.75
L
Cerberus
LuckyTempo
Cerberus
0
3
0
0
W
3
0
0
3
L
Apollo
ShadowNex_
Apollo
2
4
1
0.63
W
Osiris
akf0602
Osiris
4
2
3
2.75
L
Sobek
dday05
Sobek
0
7
0
0
L
Loki
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,043
Damage
25,355
36,615
Taken
26,040
13,133
Mitigated
13,287
7,333
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,367
725
0
778
3,953
1,073
0
1,419
2,480
0
27,354
W
5,992
2,066
492
1,908
8,477
6,459
219
1,006
7,471
13,971
0
W
3,227
592
0
805
4,063
944
0
175
3,775
29,296
657
W
10,155
5,040
0
1,869
5,793
1,868
1,372
442
5,351
0
39,399
L
Cerberus
LuckyTempo
Cerberus
1,824
215
0
2,282
7,407
3,941
0
3,013
4,376
23,232
0
W
3,468
1,673
99
501
3,051
1,420
386
1,411
1,402
31,309
2,130
L
Apollo
ShadowNex_
Apollo
4,179
2,250
0
2,475
8,918
2,246
0
2,798
6,078
0
24,721
W
Osiris
akf0602
Osiris
2,513
964
0
1,242
4,656
2,596
252
0
4,418
0
30,484
L
Sobek
dday05
Sobek
1,448
303
203
1,265
10,058
4,324
0
3,513
6,487
3,472
0
L
Loki
2,225
506
0
330
6,279
1,549
0
1,238
5,037
0
26,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
32,228
212
Minions Killed
287
0
Camps Cleared
0
908,614
Distance Traveled
965,245
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,606
561
55
6
0
164,372
0
W
Athena
6,256
626
16
2
0
202,850
2
W
Janus
6,069
607
61
6
0
185,173
1
W
Skadi
6,686
669
65
7
0
168,400
1
L
Cerberus
4,732
473
47
5
0
181,304
3
W
Ymir
6,893
689
82
8
0
195,793
0
L
Apollo
5,220
522
41
4
0
174,833
0
W
Osiris
6,324
632
63
6
0
213,029
2
L
Sobek
3,763
376
7
1
0
183,214
1
L
Loki
5,386
539
62
6
0
204,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role