Player Matchup

Tiamat
Tiamat
I UIysses I
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,715 Elo+
Party 1
Nemesis
Nemesis
RGNSnow
Nemesis
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 97L
1,715 Elo+
Party 1
Kuzenbo
Kuzenbo
Void XDG
Kuzenbo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,715 Elo+
Party 1
Team Averages
Level 62
1,500 SR
1,715 Elo+

VS

Team Averages
Level 39
1,500 SR
1,500 Elo+
Agni
Agni
BIGCHUNGUS69705
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 73L
1,500 Elo+
Party 2
Ymir
Ymir
LazyCanuc
Ymir
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 35L
1,500 Elo+
Party 2
Izanami
Izanami
OJ JUICY JUICE7
Izanami
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 5 / 3
7,429
619
7,796
8,664
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
RGNSnow
Nemesis
12
4 / 3 / 1
8,149
679
4,103
10,695
4,000
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Void XDG
Kuzenbo
12
1 / 1 / 3
7,682
640
6,236
15,189
12,736
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
8,531
711
12,173
6,082
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
3 / 1 / 5
8,720
727
6,031
8,810
7,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 1 / 4
7,939
662
5,779
6,209
2,218
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
9
9
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
L
Tiamat
0
5
3
0.3
W
Ymir
3
1
5
5.5
W
2
1
4
4
L
Nemesis
RGNSnow
Nemesis
4
3
1
1.5
L
Kuzenbo
Void XDG
Kuzenbo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,135
Damage
23,983
34,548
Taken
21,101
21,587
Mitigated
12,090
8,802
Healing
4,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,173
1,393
842
743
6,082
1,964
0
3,167
2,805
28,909
0
L
Tiamat
7,796
326
400
987
8,664
4,851
0
5,328
3,336
27,339
0
W
Ymir
6,031
1,420
0
1,008
8,810
7,908
52
6,797
1,375
13,256
0
W
5,779
4,219
0
1,408
6,209
2,218
88
3,800
2,321
0
34,505
L
Nemesis
RGNSnow
Nemesis
4,103
743
0
2,030
10,695
4,000
0
5,563
5,132
0
27,893
L
Kuzenbo
Void XDG
Kuzenbo
6,236
1,711
656
4,729
15,189
12,736
153
8,048
7,141
12,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,260
Gold Earned
25,190
109
Minions Killed
137
6
Camps Cleared
4
633,972
Distance Traveled
579,536
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,531
711
48
4
0
190,279
0
L
Tiamat
7,429
619
44
4
1
199,010
0
W
Ymir
8,720
727
14
1
1
205,766
2
W
Izanami
7,939
662
75
6
3
183,491
2
L
Nemesis
8,149
679
52
4
5
208,027
4
L
Kuzenbo
7,682
640
13
1
0
226,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role