Player Matchup

Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Brewian
Terra
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
305W - 218L
1,480 Elo+
Party 1
Ah Puch
Ah Puch
Marieezy
Ah Puch
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 44L
1,480 Elo+
Party 1
Raijin
Raijin
MaximHorvath
Raijin
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 32L
1,480 Elo+
Party 1
Team Averages
Level 135
1,500 SR
1,488 Elo+

VS

Team Averages
Level 130
1,500 SR
1,426 Elo+
Artemis
Artemis
 
Artemis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FishFork
Sol
Level 142
God Stats
5W - 2L
1,500 SR
Queue Stats
130W - 134L
1,500 Elo+
Solo
Odin
Odin
Mrlogotek
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Horus
Horus
PinguPlayer99
Horus
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
416W - 433L
1,130 Elo+
Solo
Eset
Eset
WIIIZAD76
Eset
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
7 / 1 / 5
8,509
851
11,011
9,291
4,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
14
2 / 3 / 9
7,743
774
7,604
12,125
12,471
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Terra
Brewian
Terra
13
1 / 1 / 11
8,080
808
2,308
11,829
12,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Marieezy
Ah Puch
15
5 / 2 / 10
8,954
895
14,775
8,259
3,436
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
15
5 / 1 / 11
8,763
876
11,082
7,819
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 5 / 3
6,688
669
6,770
8,179
3,032
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 5 / 3
8,320
832
12,868
9,641
3,612
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
13
1 / 1 / 6
7,358
736
6,660
10,749
8,652
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 6 / 4
6,608
661
5,539
15,178
14,842
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Eset
14
1 / 3 / 5
7,737
774
8,190
8,219
3,813
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
20
Kills
8
8
Deaths
20
46
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
1
5
9.5
W
Cthulhu
 
Cthulhu
2
3
9
2.17
L
Artemis
 
Artemis
0
5
3
0.3
W
Terra
Brewian
Terra
1
1
11
6.5
L
5
5
3
1.3
W
Ah Puch
Marieezy
Ah Puch
5
2
10
5
W
Raijin
5
1
11
10.5
L
Odin
1
1
6
4
L
1
6
4
0.5
L
Eset
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,780
Damage
40,027
49,323
Taken
51,966
35,653
Mitigated
33,951
18,346
Healing
17,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,011
6,279
940
1,422
9,291
4,049
1,147
4,730
4,483
0
22,408
W
Cthulhu
 
Cthulhu
7,604
304
1,786
1,609
12,125
12,471
0
4,639
7,260
13,408
0
L
Artemis
 
Artemis
6,770
1,182
670
383
8,179
3,032
0
6,620
1,150
0
13,888
W
Terra
Brewian
Terra
2,308
88
5,582
3,579
11,829
12,182
0
5,460
6,203
4,527
0
L
12,868
2,318
1,220
2,257
9,641
3,612
0
7,108
2,215
24,999
0
W
Ah Puch
Marieezy
Ah Puch
14,775
770
1,389
874
8,259
3,436
90
1,953
6,152
26,060
0
W
Raijin
11,082
1,323
722
443
7,819
3,515
200
3,530
4,167
22,257
0
L
Odin
6,660
386
906
3,705
10,749
8,652
0
6,672
3,585
0
9,880
L
5,539
2,309
2,083
2,734
15,178
14,842
0
7,414
7,250
0
9,075
L
Eset
8,190
233
1,486
1,670
8,219
3,813
0
5,966
1,997
22,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,049
Gold Earned
36,711
113
Minions Killed
117
0
Camps Cleared
0
946,010
Distance Traveled
999,973
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,509
851
28
3
0
179,152
3
W
Cthulhu
7,743
774
19
2
0
189,532
0
L
Artemis
6,688
669
20
2
0
204,379
4
W
Terra
8,080
808
8
1
0
199,996
0
L
Sol
8,320
832
34
3
0
203,387
2
W
Ah Puch
8,954
895
34
3
0
183,006
1
W
Raijin
8,763
876
24
2
0
194,324
0
L
Odin
7,358
736
11
1
0
219,774
0
L
Horus
6,608
661
5
1
0
173,738
2
L
Eset
7,737
774
47
5
0
198,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role