Player Matchup

Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Anijunkie
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,753 Elo+
Party 3
Sylvanus
Sylvanus
GrayS0cks
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,263 Elo+
Party 1
Team Averages
Level 67
1,500 SR
1,503 Elo+

VS

Team Averages
Level 88
1,500 SR
1,412 Elo+
Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Contrived
Terra
Level 106
God Stats
1W - 2L
1,715 SR
Queue Stats
7W - 7L
1,495 Elo+
Party 2
Hercules
Hercules
NewYearNewCouch
Hercules
Level 15
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 4L
1,285 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
REZpin
Ah Muzen Cab
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 62L
1,285 Elo+
Solo
Olorun
Olorun
ShrimpShark
Olorun
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 15L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
7 / 1 / 0
6,834
683
5,718
6,430
1,873
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ra
 
Ra
11
0 / 1 / 1
6,220
622
709
3,996
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
8
0 / 0 / 1
5,425
543
1,329
3,672
1,279
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Anijunkie
Ne Zha
11
1 / 1 / 0
6,290
629
1,062
5,778
2,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
GrayS0cks
Sylvanus
9
0 / 2 / 6
6,065
607
1,615
4,860
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 1 / 0
5,423
542
2,269
5,767
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
Contrived
Terra
2
0 / 1 / 1
3,665
367
0
1,621
598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
1
0 / 0 / 0
3,327
333
0
0
0
Ah Muzen Cab
REZpin
Ah Muzen Cab
8
1 / 5 / 0
4,819
482
3,195
6,165
1,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
10
0 / 1 / 2
5,565
557
3,761
4,524
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
5
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
1
0
7
W
Ra
 
Ra
0
1
1
0.5
W
King Arthur
 
King Arthur
0
0
1
0.5
L
Nemesis
 
Nemesis
2
1
0
2
W
Ne Zha
Anijunkie
Ne Zha
1
1
0
1
L
Terra
Contrived
Terra
0
1
1
0.5
W
Sylvanus
GrayS0cks
Sylvanus
0
2
6
1.5
L
Hercules
0
0
0
0
L
Ah Muzen Cab
REZpin
Ah Muzen Cab
1
5
0
0.2
L
Olorun
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,433
Damage
9,225
24,736
Taken
18,077
8,948
Mitigated
4,580
10,047
Healing
7,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,718
4,838
0
3,097
6,430
1,873
2,958
1,431
4,925
0
40,771
W
Ra
 
Ra
709
140
100
1,591
3,996
1,209
0
1,710
2,176
36,963
0
W
King Arthur
 
King Arthur
1,329
150
0
880
3,672
1,279
468
0
3,672
0
20,196
L
Nemesis
 
Nemesis
2,269
935
0
2,474
5,767
1,673
0
363
5,404
0
21,975
W
Ne Zha
Anijunkie
Ne Zha
1,062
345
0
3,182
5,778
2,090
646
267
5,457
0
41,109
L
Terra
Contrived
Terra
0
0
22
589
1,621
598
0
325
1,296
1,281
0
W
Sylvanus
GrayS0cks
Sylvanus
1,615
582
205
992
4,860
2,497
971
111
4,745
8,003
0
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
REZpin
Ah Muzen Cab
3,195
981
0
1,669
6,165
1,190
0
1,064
5,101
0
22,954
L
Olorun
3,761
1,639
53
2,444
4,524
1,119
0
572
3,952
33,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,834
Gold Earned
22,799
321
Minions Killed
181
0
Camps Cleared
0
939,805
Distance Traveled
625,274
5
Wards Purchased
107
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,834
683
90
9
0
202,777
0
W
Ra
6,220
622
86
9
0
195,499
1
W
King Arthur
5,425
543
36
4
0
159,992
1
L
Nemesis
5,423
542
61
6
0
203,758
28
W
Ne Zha
6,290
629
86
9
0
233,705
1
L
Terra
3,665
367
4
0
0
63,991
23
W
Sylvanus
6,065
607
23
2
0
147,832
2
L
Hercules
3,327
333
0
0
0
45,631
52
L
Ah Muzen Cab
4,819
482
39
4
0
138,731
3
L
Olorun
5,565
557
77
8
0
173,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role