Player Matchup

Ymir
Ymir
ChalekoJoe
Ymir
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 11L
1,605 Elo+
Party 3
Loki
Loki
CharlieHF
Loki
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,755 Elo+
Party 3
Neith
Neith
LinkInParc
Neith
Level 29
God Stats
1W - 3L
1,163 SR
Queue Stats
1W - 5L
1,109 Elo+
Party 2
Sol
Sol
SuperGimlee
Sol
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 101L
1,290 Elo+
Solo
Achilles
Achilles
kirby18000
Achilles
Level 126
God Stats
3W - 5L
1,500 SR
Queue Stats
34W - 44L
1,109 Elo+
Party 2
Team Averages
Level 52
1,433 SR
1,374 Elo+

VS

Team Averages
Level 102
1,545 SR
1,567 Elo+
Chang'e
Chang'e
 
Chang'e
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
H1ghP1ngx
Cliodhna
Level 29
God Stats
7W - 2L
1,511 SR
Queue Stats
32W - 36L
1,627 Elo+
Party 1
Atlas
Atlas
H2K-Nekro
Atlas
Level 129
God Stats
3W - 1L
1,715 SR
Queue Stats
25W - 23L
1,627 Elo+
Party 1
Gilgamesh
Gilgamesh
Lachgas2
Gilgamesh
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 27L
1,627 Elo+
Party 1
Ganesha
Ganesha
Zugrububio
Ganesha
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 22L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 3
9,364
624
9,309
16,695
13,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
15
1 / 7 / 2
9,383
626
7,554
12,915
6,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
16
3 / 4 / 2
10,092
673
16,400
9,704
4,055
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 4 / 1
10,608
707
9,086
12,655
5,720
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
kirby18000
Achilles
16
0 / 5 / 2
9,533
636
6,146
15,055
12,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
9 / 1 / 14
11,343
756
14,707
12,708
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
H1ghP1ngx
Cliodhna
17
4 / 3 / 12
10,441
696
8,612
12,349
5,608
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
H2K-Nekro
Atlas
19
7 / 1 / 15
11,250
750
17,187
16,099
8,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Lachgas2
Gilgamesh
18
6 / 2 / 11
11,017
734
10,467
15,502
15,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Zugrububio
Ganesha
17
0 / 0 / 20
11,082
739
5,913
17,003
20,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
98
6
Kills
26
26
Deaths
7
10
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
1
14
16
L
0
6
3
0.25
L
Loki
1
7
2
0.29
W
Cliodhna
H1ghP1ngx
Cliodhna
4
3
12
3.33
W
Atlas
H2K-Nekro
Atlas
7
1
15
14.5
W
Gilgamesh
Lachgas2
Gilgamesh
6
2
11
5.75
L
Neith
3
4
2
1
L
2
4
1
0.63
W
Ganesha
Zugrububio
Ganesha
0
0
20
10
L
Achilles
kirby18000
Achilles
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,495
Damage
56,886
67,024
Taken
73,661
42,475
Mitigated
55,034
10,729
Healing
32,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,707
1,003
8,947
5,800
12,708
5,237
248
2,704
9,621
33,967
0
L
9,309
1,458
0
480
16,695
13,045
0
9,722
6,774
26,016
468
L
Loki
7,554
1,072
28
1,351
12,915
6,755
1,068
8,842
4,015
0
16,381
W
Cliodhna
H1ghP1ngx
Cliodhna
8,612
214
0
2,177
12,349
5,608
238
2,955
9,175
0
33,692
W
Atlas
H2K-Nekro
Atlas
17,187
4,680
1,103
2,851
16,099
8,222
0
4,912
11,029
52,994
0
W
Gilgamesh
Lachgas2
Gilgamesh
10,467
2,760
0
665
15,502
15,610
1,770
3,103
9,716
0
31,451
L
Neith
16,400
4,525
86
1,935
9,704
4,055
212
5,551
4,153
0
39,561
L
9,086
3,716
0
3,374
12,655
5,720
2,601
6,342
6,313
44,470
0
W
Ganesha
Zugrububio
Ganesha
5,913
475
4,794
5,861
17,003
20,357
869
4,522
11,980
24,564
0
L
Achilles
kirby18000
Achilles
6,146
1,178
151
3,324
15,055
12,900
0
7,093
7,962
96
23,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,980
Gold Earned
55,133
221
Minions Killed
244
0
Camps Cleared
0
1,356,234
Distance Traveled
1,563,347
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,343
756
72
5
0
313,967
3
L
Ymir
9,364
624
36
2
0
266,557
0
L
Loki
9,383
626
27
2
0
282,090
2
W
Cliodhna
10,441
696
47
3
0
325,211
2
W
Atlas
11,250
750
65
4
0
306,009
0
W
Gilgamesh
11,017
734
51
3
0
307,756
2
L
Neith
10,092
673
54
4
0
266,417
2
L
Sol
10,608
707
60
4
0
279,925
0
W
Ganesha
11,082
739
9
1
0
310,404
2
L
Achilles
9,533
636
44
3
0
261,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role