Player Matchup

Hun Batz
Hun Batz
ABurntToast
Hun Batz
Level 29
God Stats
2W - 3L
1,298 SR
Queue Stats
17W - 19L
1,281 Elo+
Party 2
Raijin
Raijin
BONEDADDY_23
Raijin
Level 40
God Stats
5W - 4L
1,500 SR
Queue Stats
94W - 113L
1,281 Elo+
Party 2
Cthulhu
Cthulhu
G-NoCiD3
Cthulhu
Level 24
God Stats
0W - 4L
1,298 SR
Queue Stats
17W - 21L
1,281 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ImStillFatDad
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,281 Elo+
Party 2
Guan Yu
Guan Yu
RogueBEASTIN21
Guan Yu
Level 12
God Stats
30W - 24L
1,500 SR
Queue Stats
63W - 62L
1,281 Elo+
Party 2
Team Averages
Level 26
1,419 SR
1,281 Elo+

VS

Team Averages
Level 54
1,543 SR
1,629 Elo+
Ganesha
Ganesha
DukeChillington
Ganesha
Level 82
God Stats
2W - 0L
1,715 SR
Queue Stats
227W - 226L
1,715 Elo+
Solo
Chiron
Chiron
FerociousG00SE
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 48L
1,715 Elo+
Party 1
Tyr
Tyr
SkizzyGotBarz
Tyr
Level 45
God Stats
4W - 6L
1,500 SR
Queue Stats
134W - 138L
1,715 Elo+
Party 1
Anubis
Anubis
SquatchyElite3
Anubis
Level 64
God Stats
12W - 10L
1,500 SR
Queue Stats
68W - 70L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheGreatMoka
Tsukuyomi
Level 53
God Stats
6W - 1L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ABurntToast
Hun Batz
12
0 / 2 / 4
7,225
425
3,339
10,485
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
12
1 / 6 / 1
7,669
451
6,657
8,929
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
G-NoCiD3
Cthulhu
13
1 / 2 / 0
7,385
434
4,204
7,640
4,999
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
ImStillFatDad
Ah Muzen Cab
13
8 / 5 / 1
8,312
489
15,548
11,353
2,679
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 9 / 6
7,223
425
5,771
16,067
9,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 10
9,081
534
5,368
16,968
15,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 7 / 4
8,761
515
12,471
14,820
4,624
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 7
8,989
529
5,777
10,157
7,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
6 / 0 / 2
10,280
605
8,686
4,710
2,258
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
TheGreatMoka
Tsukuyomi
16
8 / 4 / 2
9,799
576
9,749
15,389
5,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
13
Kills
24
24
Deaths
13
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ABurntToast
Hun Batz
0
2
4
1
L
Raijin
1
6
1
0.25
W
2
2
10
3.5
W
6
7
4
1.14
L
Cthulhu
G-NoCiD3
Cthulhu
1
2
0
0.5
L
Ah Muzen Cab
ImStillFatDad
Ah Muzen Cab
8
5
1
1.7
L
3
9
6
0.67
W
2
0
7
5.5
W
6
0
2
7
W
Tsukuyomi
TheGreatMoka
Tsukuyomi
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,519
Damage
42,051
54,474
Taken
62,044
22,366
Mitigated
35,915
9,234
Healing
21,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ABurntToast
Hun Batz
3,339
686
0
2,773
10,485
3,042
393
2,007
8,435
0
40,882
L
Raijin
6,657
483
0
250
8,929
2,581
0
2,653
6,183
40,817
0
W
5,368
489
1,084
3,405
16,968
15,413
234
895
15,947
38,163
0
W
12,471
4,620
1,170
2,546
14,820
4,624
417
348
14,427
0
45,597
L
Cthulhu
G-NoCiD3
Cthulhu
4,204
234
0
1,775
7,640
4,999
0
3,544
3,777
31,581
0
L
Ah Muzen Cab
ImStillFatDad
Ah Muzen Cab
15,548
7,685
0
2,105
11,353
2,679
336
2,905
8,400
0
43,277
L
5,771
1,383
657
1,674
16,067
9,065
0
3,824
12,103
0
20,731
W
5,777
1,106
0
2,735
10,157
7,857
1,312
3,099
6,588
3,717
33,646
W
8,686
386
0
3,813
4,710
2,258
2,656
1,644
2,903
74,248
0
W
Tsukuyomi
TheGreatMoka
Tsukuyomi
9,749
2,511
699
6,457
15,389
5,763
439
3,742
11,309
0
61,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,814
Gold Earned
46,910
343
Minions Killed
448
0
Camps Cleared
0
1,568,199
Distance Traveled
1,638,098
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,225
425
82
5
0
358,043
0
L
Raijin
7,669
451
111
7
0
300,176
5
W
Ganesha
9,081
534
26
2
0
329,986
0
W
Chiron
8,761
515
100
6
0
282,719
1
L
Cthulhu
7,385
434
61
4
0
313,053
0
L
Ah Muzen Cab
8,312
489
68
4
0
297,635
3
L
Guan Yu
7,223
425
21
1
0
299,292
0
W
Tyr
8,989
529
65
4
0
353,087
1
W
Anubis
10,280
605
147
9
0
300,447
0
W
Tsukuyomi
9,799
576
110
6
0
371,859
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role