Player Matchup

Bakasura
Bakasura
Cyridi13
Bakasura
Level 36
God Stats
6W - 0L
1,500 SR
Queue Stats
173W - 215L
1,500 Elo+
Solo
Osiris
Osiris
PPFOREHEAD
Osiris
Level 58
God Stats
8W - 4L
1,500 SR
Queue Stats
175W - 218L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
WWELegendKiller_
Cabrakan
Level 119
God Stats
7W - 6L
1,500 SR
Queue Stats
340W - 316L
1,312 Elo+
Solo
Neith
Neith
chuky2154
Neith
Level 64
God Stats
35W - 29L
1,285 SR
Queue Stats
116W - 123L
1,176 Elo+
Solo
Ra
Ra
xXBaeBlaydeXx
Ra
Level 11
God Stats
6W - 10L
1,500 SR
Queue Stats
83W - 125L
1,500 Elo+
Party 1
Team Averages
Level 58
1,457 SR
1,398 Elo+

VS

Team Averages
Level 88
1,500 SR
1,497 Elo+
Atlas
Atlas
 
Atlas
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AceDemon666
Hel
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
King Arthur
King Arthur
DrunknPublic
King Arthur
Level 110
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 65L
1,702 Elo+
Solo
Pele
Pele
hoffy710
Pele
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cyridi13
Bakasura
10
3 / 2 / 3
5,691
711
5,478
5,975
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
PPFOREHEAD
Osiris
10
2 / 0 / 0
5,695
712
2,827
4,324
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
2 / 0 / 2
4,670
584
2,974
4,174
2,411
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
chuky2154
Neith
9
7 / 0 / 3
5,908
739
6,099
3,610
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 0
5,220
653
1,426
2,760
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
4
1 / 4 / 1
3,997
500
1,628
8,289
1,965
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chiron
 
Chiron
6
0 / 5 / 2
3,880
485
3,284
6,061
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
1 / 2 / 0
4,613
577
2,069
4,151
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
DrunknPublic
King Arthur
7
0 / 2 / 0
3,948
494
901
4,829
1,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Pele
5
0 / 2 / 1
3,742
468
875
4,114
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
15
Kills
2
2
Deaths
15
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
4
1
0.38
L
Chiron
 
Chiron
0
5
2
0.2
L
1
2
0
0.5
W
Bakasura
Cyridi13
Bakasura
3
2
3
2.25
L
King Arthur
DrunknPublic
King Arthur
0
2
0
0
W
Osiris
PPFOREHEAD
Osiris
2
0
0
2
W
2
0
2
3
W
Neith
chuky2154
Neith
7
0
3
8.5
L
Pele
0
2
1
0.25
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,804
Damage
8,757
20,843
Taken
27,444
9,495
Mitigated
6,829
9,558
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,628
867
608
1,649
8,289
1,965
0
1,780
6,314
4,786
0
L
Chiron
 
Chiron
3,284
1,973
335
1,101
6,061
1,103
18
1,067
4,749
0
15,069
L
2,069
200
0
1,711
4,151
971
288
1,260
2,337
22,824
0
W
Bakasura
Cyridi13
Bakasura
5,478
2,753
0
2,023
5,975
2,322
88
1,053
4,851
0
26,022
L
King Arthur
DrunknPublic
King Arthur
901
243
0
154
4,829
1,973
0
0
4,829
0
10,208
W
Osiris
PPFOREHEAD
Osiris
2,827
1,044
0
2,718
4,324
2,963
566
0
4,138
0
20,613
W
2,974
551
141
1,685
4,174
2,411
0
831
3,343
14,928
0
W
Neith
chuky2154
Neith
6,099
3,208
0
1,519
3,610
1,007
206
741
2,863
0
24,247
L
Pele
875
265
67
1,633
4,114
817
0
127
3,770
0
12,733
W
1,426
136
26
1,446
2,760
792
412
915
1,765
24,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,184
Gold Earned
20,180
237
Minions Killed
146
0
Camps Cleared
0
811,344
Distance Traveled
695,538
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,997
500
11
1
0
136,650
6
L
Chiron
3,880
485
19
2
0
148,202
3
L
Hel
4,613
577
60
8
0
146,929
0
W
Bakasura
5,691
711
68
9
0
176,809
0
L
King Arthur
3,948
494
24
3
0
142,745
0
W
Osiris
5,695
712
48
6
0
148,342
1
W
Cabrakan
4,670
584
24
3
0
173,241
1
W
Neith
5,908
739
40
5
0
137,945
1
L
Pele
3,742
468
32
4
0
121,012
0
W
Ra
5,220
653
57
7
0
175,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role