Player Matchup

Osiris
Osiris
 
Osiris
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Shotkiden
Baron Samedi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,285 Elo+
Solo
Danzaburou
Danzaburou
XStaticGamer
Danzaburou
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 18L
1,500 Elo+
Solo
Sol
Sol
bersalito4
Sol
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,500 Elo+
Party 2
Achilles
Achilles
xicono8939
Achilles
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 52L
1,500 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,457 Elo+

VS

Team Averages
Level 82
1,500 SR
1,457 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Schl4fender
Skadi
Level 101
God Stats
8W - 2L
1,500 SR
Queue Stats
119W - 122L
1,285 Elo+
Solo
Kumbhakarna
Kumbhakarna
Wokiki8780
Kumbhakarna
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
106W - 92L
1,500 Elo+
Solo
Loki
Loki
skitlesbry
Loki
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
theannihilato500
Tyr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 1 / 1
7,751
369
1,053
5,451
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Shotkiden
Baron Samedi
16
4 / 4 / 5
10,173
484
11,903
14,764
12,782
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
XStaticGamer
Danzaburou
15
5 / 6 / 4
10,395
495
16,213
19,058
7,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 4 / 0
10,209
486
13,974
16,040
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
xicono8939
Achilles
18
3 / 2 / 3
11,010
524
13,181
16,264
14,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
3 / 0 / 2
12,679
604
10,907
17,438
9,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 8 / 4
11,069
527
16,116
16,715
5,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
Wokiki8780
Kumbhakarna
16
2 / 2 / 8
10,398
495
8,491
21,486
27,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 2
8,805
419
3,276
9,394
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 4 / 4
10,351
493
11,924
18,780
13,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
14
Kills
17
17
Deaths
15
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
1
1.5
W
Ra
 
Ra
3
0
2
4
W
8
8
4
1.25
L
Baron Samedi
Shotkiden
Baron Samedi
4
4
5
1.63
W
Kumbhakarna
Wokiki8780
Kumbhakarna
2
2
8
3
L
Danzaburou
XStaticGamer
Danzaburou
5
6
4
1.17
L
1
4
0
0.25
W
2
1
2
3
W
2
4
4
1
L
Achilles
xicono8939
Achilles
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,324
Damage
50,714
71,577
Taken
83,813
43,636
Mitigated
59,603
26,466
Healing
33,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,053
227
68
2,788
5,451
2,315
0
135
5,268
0
20,883
W
Ra
 
Ra
10,907
1,696
1,708
13,979
17,438
9,045
1,842
9,149
8,289
125,051
0
W
16,116
7,567
0
1,759
16,715
5,977
1,285
4,953
11,615
0
71,312
L
Baron Samedi
Shotkiden
Baron Samedi
11,903
1,513
3,607
4,829
14,764
12,782
968
2,809
11,723
45,373
0
W
Kumbhakarna
Wokiki8780
Kumbhakarna
8,491
1,182
485
5,337
21,486
27,973
684
7,670
13,765
39,750
0
L
Danzaburou
XStaticGamer
Danzaburou
16,213
8,137
0
4,378
19,058
7,547
2,480
5,413
13,548
0
62,978
L
13,974
5,096
0
5,291
16,040
6,570
0
10,440
5,600
68,812
5,898
W
3,276
1,095
0
3,652
9,394
3,346
273
1,202
8,192
0
32,598
W
11,924
1,123
0
6,972
18,780
13,262
338
1,476
15,915
2,114
46,375
L
Achilles
xicono8939
Achilles
13,181
4,211
0
5,505
16,264
14,422
0
1,616
13,709
0
66,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,538
Gold Earned
53,302
463
Minions Killed
564
0
Camps Cleared
0
1,588,328
Distance Traveled
1,933,983
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,751
369
44
2
0
153,732
0
W
Ra
12,679
604
228
11
0
420,256
6
W
Skadi
11,069
527
102
5
0
393,925
4
L
Baron Samedi
10,173
484
60
3
0
347,252
0
W
Kumbhakarna
10,398
495
61
3
0
409,593
0
L
Danzaburou
10,395
495
93
4
0
337,765
4
L
Sol
10,209
486
146
7
0
357,998
0
W
Loki
8,805
419
58
3
0
321,379
0
W
Tyr
10,351
493
115
5
0
388,830
0
L
Achilles
11,010
524
120
6
0
391,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role