Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Gold IV
Pertention
Chaac
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,701 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,500 SR
1,567 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,500 SR
1,681 MMR
Eset
Eset
Gold III
LuxTonitrui
Eset
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 26L
1,681 MMR
Party 1
Achilles
Achilles
Gold III
LuxVet0
Achilles
Gold III
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 27L
1,681 MMR
Party 1
Ne Zha
Ne Zha
Gold III
PusPusioden
Ne Zha
Gold III
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 26L
1,681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 1 / 14
8,760
796
6,233
13,206
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
 
Thoth
14
5 / 1 / 6
8,605
782
13,565
6,380
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
14
9 / 1 / 5
9,323
848
9,780
11,213
10,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
SobekGilgameshFenrirAh Muzen CabSol

VS

Bans
OdinHelArtioScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,515
683
6,721
8,822
1,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
LuxVet0
Achilles
10
0 / 3 / 2
6,710
610
5,876
11,259
9,313
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
10
1 / 6 / 2
7,463
678
7,858
14,328
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
14
Kills
3
3
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
14
7
W
Thoth
 
Thoth
5
1
6
8
L
2
5
1
0.5
L
Achilles
LuxVet0
Achilles
0
3
2
0.33
W
Chaac
9
1
5
11.5
L
Ne Zha
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,578
Damage
20,455
30,799
Taken
34,409
28,034
Mitigated
20,207
12,822
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,233
937
613
5,769
13,206
15,451
243
3,130
9,738
16,169
0
W
Thoth
 
Thoth
13,565
315
0
1,759
6,380
2,222
631
961
5,343
43,490
0
L
6,721
168
740
860
8,822
1,862
0
4,737
3,843
28,458
0
L
Achilles
LuxVet0
Achilles
5,876
641
254
1,265
11,259
9,313
0
5,702
5,277
0
19,765
W
Chaac
9,780
2,162
0
4,681
11,213
10,361
899
2,408
8,655
0
24,905
L
Ne Zha
7,858
2,018
0
2,198
14,328
9,032
0
9,668
4,302
0
18,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,688
Gold Earned
21,688
128
Minions Killed
116
5
Camps Cleared
4
691,166
Distance Traveled
609,916
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,760
796
2
0
0
219,974
6
W
Thoth
8,605
782
92
8
2
226,763
0
L
Eset
7,515
683
76
7
2
183,591
2
L
Achilles
6,710
610
21
2
0
222,085
2
W
Chaac
9,323
848
34
3
3
244,429
2
L
Ne Zha
7,463
678
19
2
2
204,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role