Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Aakishi Shah
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
GOAT Gustav
Da Ji
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,839 Elo+
Solo
Chaac
Chaac
LIONSLAYER2771
Chaac
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Tschazam
Sylvanus
Level 29
God Stats
6W - 4L
1,895 SR
Queue Stats
23W - 16L
1,885 Elo+
Solo
Team Averages
Level 52
1,579 SR
1,645 Elo+

VS

Team Averages
Level 35
1,457 SR
1,393 Elo+
Atlas
Atlas
CheddaCowboy
Atlas
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 1
Chang'e
Chang'e
USAirForceGaming
Chang'e
Level 68
God Stats
3W - 2L
1,285 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Apollo
Apollo
YummyCamila
Apollo
Level 15
God Stats
3W - 8L
1,500 SR
Queue Stats
23W - 23L
1,315 Elo+
Solo
Agni
Agni
juanTuiran
Agni
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 48L
1,403 Elo+
Solo
Cliodhna
Cliodhna
wardadoo
Cliodhna
Level 27
God Stats
12W - 17L
1,500 SR
Queue Stats
396W - 455L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
0 / 2 / 4
7,805
781
6,385
6,260
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Aakishi Shah
Artemis
13
1 / 2 / 3
7,219
722
3,845
5,592
1,812
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 5 / 2
7,438
744
4,221
9,551
3,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 3 / 4
8,359
836
5,110
7,628
8,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Tschazam
Sylvanus
15
4 / 3 / 3
8,383
838
4,285
8,919
4,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 8
8,626
863
3,946
10,613
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 4 / 7
8,246
825
8,638
8,699
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
10
0 / 0 / 0
6,285
629
486
660
149
18
7 / 2 / 6
9,571
957
10,306
6,483
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
wardadoo
Cliodhna
13
1 / 3 / 4
7,357
736
4,128
7,229
2,355
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
11
Kills
15
15
Deaths
11
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
2
4
1
L
Artemis
Aakishi Shah
Artemis
1
2
3
1.25
W
4
2
8
4
L
1
5
2
0.4
L
5
3
4
2.33
L
Sylvanus
Tschazam
Sylvanus
4
3
3
1.83
W
3
4
7
1.63
W
Apollo
0
0
0
0
W
7
2
6
5
W
Cliodhna
wardadoo
Cliodhna
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,846
Damage
27,504
37,950
Taken
33,684
20,726
Mitigated
17,261
7,203
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,385
179
0
1,386
6,260
2,251
265
3,996
2,222
32,521
0
L
Artemis
Aakishi Shah
Artemis
3,845
1,413
45
463
5,592
1,812
0
3,406
2,052
0
16,788
W
3,946
985
265
2,078
10,613
9,659
568
2,170
8,281
10,020
0
L
4,221
906
449
814
9,551
3,805
335
6,499
2,786
0
20,824
L
5,110
372
0
1,085
7,628
8,764
0
3,667
3,833
0
13,997
L
Sylvanus
Tschazam
Sylvanus
4,285
1,137
772
2,189
8,919
4,094
204
4,640
4,167
18,026
2,501
W
8,638
756
1,332
1,974
8,699
2,772
243
3,556
5,039
21,878
0
W
Apollo
486
379
0
305
660
149
0
87
573
0
3,407
W
10,306
789
41
1,904
6,483
2,326
689
1,194
5,171
44,545
0
W
Cliodhna
wardadoo
Cliodhna
4,128
369
359
1,451
7,229
2,355
0
2,756
4,375
0
14,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,204
Gold Earned
40,085
195
Minions Killed
183
0
Camps Cleared
0
956,238
Distance Traveled
815,508
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,805
781
64
6
0
213,894
1
L
Artemis
7,219
722
27
3
0
120,050
1
W
Atlas
8,626
863
16
2
0
148,491
0
L
Da Ji
7,438
744
36
4
0
228,053
0
L
Chaac
8,359
836
26
3
0
226,869
0
L
Sylvanus
8,383
838
42
4
0
167,372
0
W
Chang'e
8,246
825
39
4
0
197,325
1
W
Apollo
6,285
629
6
1
0
38,932
1
W
Agni
9,571
957
93
9
0
210,641
3
W
Cliodhna
7,357
736
29
3
0
220,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role