Player Matchup

Chiron
Chiron
NurseJoyful
Chiron
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Tiamat
Tiamat
XenDaReaper
Tiamat
Level 118
God Stats
1W - 0L
1,732 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
vI Ghost lv
Cthulhu
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 57L
1,500 Elo+
Solo
Team Averages
Level 87
1,577 SR
1,500 Elo+

VS

Team Averages
Level 103
1,500 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Bronana3835
Ravana
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 117L
1,500 Elo+
Party 1
Tyr
Tyr
Reaper87604
Tyr
Level 56
God Stats
4W - 7L
1,500 SR
Queue Stats
53W - 77L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
5 / 1 / 4
8,367
761
8,006
5,012
1,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
12
3 / 2 / 5
7,933
721
10,107
9,289
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
vI Ghost lv
Cthulhu
12
2 / 0 / 7
8,465
770
7,628
11,268
9,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 3
7,223
657
10,080
9,080
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
11
2 / 4 / 1
6,913
628
5,489
10,445
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 2
6,838
622
5,092
11,353
9,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
3
3
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
3
0.75
L
Ravana
2
4
1
0.63
W
Chiron
5
1
4
7
L
1
4
2
0.5
W
Tiamat
3
2
5
2.75
W
Cthulhu
vI Ghost lv
Cthulhu
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,741
Damage
20,661
25,569
Taken
30,878
16,274
Mitigated
15,937
10,811
Healing
9,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,080
3,062
510
4,536
9,080
2,745
0
4,355
4,489
35,623
0
L
Ravana
5,489
1,269
385
1,971
10,445
3,835
0
5,727
4,323
0
17,692
W
Chiron
8,006
2,173
1,338
1,879
5,012
1,636
981
2,607
2,347
0
22,452
L
5,092
799
281
1,536
11,353
9,357
0
6,899
4,034
0
12,198
W
Tiamat
10,107
482
186
2,783
9,289
4,942
251
3,039
6,088
27,221
0
W
Cthulhu
vI Ghost lv
Cthulhu
7,628
33
806
3,819
11,268
9,696
300
4,658
6,272
16,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,765
Gold Earned
20,974
104
Minions Killed
118
3
Camps Cleared
6
589,031
Distance Traveled
586,091
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,223
657
72
7
2
186,931
0
L
Ravana
6,913
628
30
3
4
184,725
5
W
Chiron
8,367
761
39
4
1
194,247
0
L
Tyr
6,838
622
16
1
0
214,435
4
W
Tiamat
7,933
721
50
5
1
186,256
0
W
Cthulhu
8,465
770
15
1
1
208,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role