Player Matchup

Vamana
Vamana
LivingProof_23
Vamana
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 40L
1,500 Elo+
Solo
Ra
Ra
Neptune2xs
Ra
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 104L
1,500 Elo+
Party 1
Bakasura
Bakasura
Royshback
Bakasura
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 104L
1,500 Elo+
Solo
Atlas
Atlas
TitaniumTant
Atlas
Level 64
God Stats
5W - 6L
1,500 SR
Queue Stats
25W - 52L
1,500 Elo+
Solo
Neith
Neith
l3lessn
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,500 Elo+

VS

Team Averages
Level 82
1,500 SR
1,500 Elo+
Thanatos
Thanatos
AMWAYTOSL1CK
Thanatos
Level 100
God Stats
17W - 21L
1,500 SR
Queue Stats
28W - 38L
1,500 Elo+
Solo
Medusa
Medusa
Endler015
Medusa
Level 48
God Stats
13W - 17L
1,500 SR
Queue Stats
341W - 377L
1,500 Elo+
Solo
King Arthur
King Arthur
danmarcjim4
King Arthur
Level 104
God Stats
10W - 17L
1,500 SR
Queue Stats
233W - 259L
1,500 Elo+
Solo
Yemoja
Yemoja
mercenary3564
Yemoja
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
155W - 142L
1,500 Elo+
Solo
Merlin
Merlin
xxassassinxx840
Merlin
Level 113
God Stats
6W - 10L
1,500 SR
Queue Stats
153W - 163L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,738
674
3,720
6,753
5,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 2
6,128
613
4,455
4,370
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Royshback
Bakasura
11
4 / 1 / 2
6,564
656
2,953
7,502
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 1 / 6
5,085
509
2,221
7,310
2,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
l3lessn
Neith
10
5 / 0 / 2
5,810
581
4,137
3,981
1,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AMWAYTOSL1CK
Thanatos
8
0 / 4 / 1
4,634
463
2,307
7,368
2,170
Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Endler015
Medusa
8
1 / 1 / 1
5,031
503
1,306
5,223
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
danmarcjim4
King Arthur
8
1 / 5 / 0
4,987
499
4,603
8,310
4,153
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 4 / 0
4,465
447
1,844
6,370
2,964
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
5,130
513
1,764
3,731
1,131
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
3
4
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AMWAYTOSL1CK
Thanatos
0
4
1
0.13
L
Medusa
Endler015
Medusa
1
1
1
1.5
W
3
2
2
2
W
3
0
2
4
W
Bakasura
Royshback
Bakasura
4
1
2
5
W
0
1
6
3
L
King Arthur
danmarcjim4
King Arthur
1
5
0
0.2
W
Neith
l3lessn
Neith
5
0
2
6
L
1
4
0
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,486
Damage
11,824
29,916
Taken
31,002
14,153
Mitigated
11,799
11,524
Healing
8,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AMWAYTOSL1CK
Thanatos
2,307
580
0
4,292
7,368
2,170
267
1,857
5,363
0
18,548
L
Medusa
Endler015
Medusa
1,306
473
0
1,066
5,223
1,381
0
550
4,669
0
24,358
W
3,720
2,253
104
2,276
6,753
5,431
854
599
6,154
0
32,030
W
4,455
660
290
1,590
4,370
1,478
0
1,785
2,401
29,169
0
W
Bakasura
Royshback
Bakasura
2,953
1,954
0
3,443
7,502
2,975
0
335
7,163
0
26,742
W
2,221
600
279
2,490
7,310
2,885
240
552
6,758
12,302
0
L
King Arthur
danmarcjim4
King Arthur
4,603
1,232
0
1,504
8,310
4,153
299
0
8,130
1,338
22,087
W
Neith
l3lessn
Neith
4,137
2,204
0
1,052
3,981
1,384
778
506
3,475
0
31,537
L
1,844
152
443
1,423
6,370
2,964
166
2,232
3,971
11,522
0
L
1,764
211
0
0
3,731
1,131
0
1,675
1,762
28,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,325
Gold Earned
24,247
294
Minions Killed
207
0
Camps Cleared
0
942,119
Distance Traveled
873,640
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,634
463
38
4
0
182,332
0
L
Medusa
5,031
503
40
4
0
174,292
0
W
Vamana
6,738
674
79
8
0
173,412
0
W
Ra
6,128
613
60
6
0
191,524
2
W
Bakasura
6,564
656
80
8
0
217,430
3
W
Atlas
5,085
509
23
2
0
182,501
0
L
King Arthur
4,987
499
38
4
0
175,563
3
W
Neith
5,810
581
52
5
0
177,252
1
L
Yemoja
4,465
447
23
2
0
170,315
0
L
Merlin
5,130
513
68
7
0
171,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role