Player Matchup

Fenrir
Fenrir
LilMeatpants
Fenrir
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
304W - 313L
1,500 Elo+
Party 3
Scylla
Scylla
Saltybunzzz
Scylla
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 137L
1,500 Elo+
Party 3
Medusa
Medusa
banditozburrito1
Medusa
Level 129
God Stats
10W - 3L
1,500 SR
Queue Stats
94W - 130L
1,500 Elo+
Party 3
Yemoja
Yemoja
chucka103
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Mercury
Mercury
lilshugalips
Mercury
Level 123
God Stats
5W - 6L
1,500 SR
Queue Stats
509W - 529L
1,500 Elo+
Party 3
Team Averages
Level 100
1,500 SR
1,500 Elo+

VS

Team Averages
Level 100
1,500 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
GanKnSpanK69
Poseidon
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 28L
1,500 Elo+
Party 1
Izanami
Izanami
SillyCalf628895
Izanami
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
282W - 241L
1,500 Elo+
Party 1
Ymir
Ymir
SlayingSora
Ymir
Level 148
God Stats
5W - 10L
1,500 SR
Queue Stats
168W - 166L
1,500 Elo+
Party 2
Osiris
Osiris
pibs_589
Osiris
Level 37
God Stats
12W - 8L
1,500 SR
Queue Stats
144W - 146L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
3
0 / 0 / 0
2,964
593
272
611
228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
6
0 / 2 / 0
3,388
678
810
2,936
740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 1 / 1
3,444
689
3,122
4,031
1,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
chucka103
Yemoja
5
0 / 1 / 2
3,531
706
1,172
4,159
1,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
lilshugalips
Mercury
6
1 / 0 / 0
3,935
787
361
2,890
619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 0 / 2
3,577
715
2,294
2,081
613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
GanKnSpanK69
Poseidon
6
2 / 2 / 0
3,664
733
2,733
3,547
702
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

7
0 / 0 / 1
4,236
847
928
2,093
539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
2 / 0 / 1
3,960
792
1,972
2,398
806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
pibs_589
Osiris
7
0 / 0 / 0
4,026
805
455
2,262
1,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
4
4
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
2
1
W
Poseidon
GanKnSpanK69
Poseidon
2
2
0
1
L
Fenrir
0
0
0
0
L
Scylla
0
2
0
0
W
0
0
1
0.5
W
2
0
1
2.5
L
1
1
1
1.5
L
Yemoja
chucka103
Yemoja
0
1
2
1
L
Mercury
lilshugalips
Mercury
1
0
0
1
W
Osiris
pibs_589
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,737
Damage
8,382
14,627
Taken
12,381
3,827
Mitigated
3,809
4,049
Healing
5,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,294
603
0
965
2,081
613
0
291
1,790
11,041
2,065
W
Poseidon
GanKnSpanK69
Poseidon
2,733
724
67
1,252
3,547
702
0
574
2,933
14,627
0
L
Fenrir
272
37
0
28
611
228
0
86
471
0
3,030
L
Scylla
810
0
0
848
2,936
740
0
1,304
1,632
10,934
0
W
928
489
0
1,128
2,093
539
0
533
1,418
0
22,447
W
1,972
601
0
337
2,398
806
0
402
1,996
13,546
0
L
3,122
1,358
0
1,359
4,031
1,052
0
2,791
1,240
0
17,472
L
Yemoja
chucka103
Yemoja
1,172
295
779
876
4,159
1,188
0
2,634
1,525
4,437
0
L
Mercury
lilshugalips
Mercury
361
93
0
159
2,890
619
0
0
2,854
0
15,912
W
Osiris
pibs_589
Osiris
455
0
0
1,281
2,262
1,149
0
0
2,234
0
17,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,262
Gold Earned
19,463
107
Minions Killed
170
0
Camps Cleared
0
489,282
Distance Traveled
536,542
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,577
715
34
7
0
102,937
0
W
Poseidon
3,664
733
21
4
0
102,568
0
L
Fenrir
2,964
593
6
1
0
41,406
1
L
Scylla
3,388
678
27
5
0
118,575
0
W
Izanami
4,236
847
51
10
0
115,264
3
W
Ymir
3,960
792
23
5
0
118,251
4
L
Medusa
3,444
689
27
5
0
106,351
0
L
Yemoja
3,531
706
6
1
0
92,855
0
L
Mercury
3,935
787
41
8
0
130,095
0
W
Osiris
4,026
805
41
8
0
97,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role