Player Matchup

Awilix
Awilix
DioSama169
Awilix
Level 85
God Stats
3W - 3L
1,340 SR
Queue Stats
323W - 386L
1,305 Elo+
Party 3
Ra
Ra
SmokeXL_
Ra
Level 29
God Stats
2W - 0L
1,787 SR
Queue Stats
12W - 17L
1,416 Elo+
Party 3
Ymir
Ymir
TuRbOxCrAcKeR
Ymir
Level 14
God Stats
8W - 13L
1,336 SR
Queue Stats
8W - 14L
1,267 Elo+
Party 2
Neith
Neith
chuckycheeserton
Neith
Level 69
God Stats
9W - 7L
1,544 SR
Queue Stats
241W - 249L
1,454 Elo+
Party 2
Tyr
Tyr
ryandrew8
Tyr
Level 87
God Stats
2W - 0L
1,739 SR
Queue Stats
195W - 232L
1,391 Elo+
Party 2
Team Averages
Level 57
1,549 SR
1,367 Elo+

VS

Team Averages
Level 90
1,513 SR
1,439 Elo+
Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BeepBeeepBoooop
Janus
Level 87
God Stats
35W - 30L
1,521 SR
Queue Stats
333W - 342L
1,460 Elo+
Party 1
Izanami
Izanami
D360Deathspin
Izanami
Level 129
God Stats
14W - 13L
1,475 SR
Queue Stats
333W - 309L
1,446 Elo+
Party 1
Hercules
Hercules
KaneWolfBane
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 137L
1,399 Elo+
Solo
Atlas
Atlas
xAcidKittyx
Atlas
Level 65
God Stats
49W - 32L
1,571 SR
Queue Stats
223W - 244L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DioSama169
Awilix
11
0 / 1 / 1
6,876
458
2,523
11,192
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 4 / 0
8,751
583
3,920
7,315
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 1
7,086
472
576
8,315
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 3 / 1
8,130
542
6,416
8,732
2,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 1
8,658
577
2,022
8,507
4,549
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
2
0 / 0 / 0
4,616
308
641
697
103
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
4 / 2 / 2
8,224
548
3,009
5,721
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
13
4 / 2 / 3
8,074
538
9,345
7,108
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
KaneWolfBane
Hercules
12
0 / 2 / 1
6,787
452
2,504
9,207
4,853
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
2 / 1 / 8
7,868
525
7,635
10,199
8,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
10
10
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
L
4
2
2
2.5
L
Izanami
4
2
3
2.75
W
Awilix
DioSama169
Awilix
0
1
1
0.5
L
Hercules
KaneWolfBane
Hercules
0
2
1
0.25
W
3
4
0
0.75
W
0
1
1
0.5
W
2
3
1
0.83
W
1
1
1
1.5
L
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,457
Damage
23,134
44,061
Taken
32,932
17,380
Mitigated
17,309
10,903
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
641
382
0
542
697
103
0
20
655
0
2,989
L
3,009
130
0
1,838
5,721
1,532
343
1,868
3,445
48,928
0
L
Izanami
9,345
5,622
0
496
7,108
2,214
1,304
246
6,822
0
63,659
W
Awilix
DioSama169
Awilix
2,523
986
0
4,176
11,192
3,359
0
1,000
10,192
0
37,855
L
Hercules
KaneWolfBane
Hercules
2,504
492
0
2,417
9,207
4,853
0
730
8,260
0
33,456
W
3,920
245
104
1,620
7,315
2,640
1,006
3,682
3,633
47,955
0
W
576
174
0
855
8,315
4,216
573
1,522
6,793
13,659
0
W
6,416
2,561
0
1,906
8,732
2,616
2,554
3,429
5,064
0
54,606
W
2,022
281
0
2,242
8,507
4,549
459
221
7,673
0
54,013
L
7,635
1,902
312
2,423
10,199
8,607
94
1,000
7,965
18,847
4,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,501
Gold Earned
35,569
417
Minions Killed
333
0
Camps Cleared
0
1,467,048
Distance Traveled
1,216,080
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,616
308
7
0
0
53,604
0
L
Janus
8,224
548
96
6
0
300,153
2
L
Izanami
8,074
538
118
8
0
269,367
3
W
Awilix
6,876
458
76
5
0
313,675
0
L
Hercules
6,787
452
74
5
0
282,523
2
W
Ra
8,751
583
115
8
0
276,779
2
W
Ymir
7,086
472
27
2
0
300,315
0
W
Neith
8,130
542
102
7
0
268,182
0
W
Tyr
8,658
577
97
6
0
308,097
3
L
Atlas
7,868
525
38
3
0
310,433
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role