Player Matchup

Guan Yu
Guan Yu
No_Money977
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,239 Elo+
Party 2
Sun Wukong
Sun Wukong
NotoriuosNate
Sun Wukong
Level 15
God Stats
1W - 0L
1,660 SR
Queue Stats
3W - 8L
1,209 Elo+
Party 2
Gilgamesh
Gilgamesh
ayo-MJ-
Gilgamesh
Level 128
God Stats
4W - 3L
1,510 SR
Queue Stats
37W - 38L
1,440 Elo+
Party 2
Mulan
Mulan
xXExTRemEXx0617
Mulan
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,414 Elo+
Party 2
Freya
Freya
yKrashin
Freya
Level 64
God Stats
1W - 1L
1,206 SR
Queue Stats
8W - 18L
1,278 Elo+
Party 2
Team Averages
Level 49
1,475 SR
1,316 Elo+

VS

Team Averages
Level 80
1,419 SR
1,408 Elo+
Chang'e
Chang'e
JudgeAnarchy
Chang'e
Level 148
God Stats
19W - 18L
1,545 SR
Queue Stats
992W - 1,102L
1,443 Elo+
Solo
Achilles
Achilles
LostClover5949
Achilles
Level 43
God Stats
0W - 1L
1,415 SR
Queue Stats
28W - 25L
1,482 Elo+
Solo
Ares
Ares
Neptune2xs
Ares
Level 86
God Stats
7W - 16L
1,341 SR
Queue Stats
415W - 475L
1,323 Elo+
Party 1
Da Ji
Da Ji
SLAINKING69
Da Ji
Level 105
God Stats
2W - 4L
1,294 SR
Queue Stats
67W - 81L
1,421 Elo+
Solo
Izanami
Izanami
l3lessn
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
No_Money977
Guan Yu
2
0 / 0 / 0
5,821
277
0
0
0
Sun Wukong
NotoriuosNate
Sun Wukong
16
5 / 1 / 0
10,291
490
7,771
16,978
12,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
ayo-MJ-
Gilgamesh
17
2 / 2 / 4
10,253
488
10,504
12,041
7,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 1
8,017
382
4,174
16,925
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
yKrashin
Freya
18
3 / 2 / 0
11,250
536
10,163
17,789
6,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JudgeAnarchy
Chang'e
16
5 / 1 / 3
10,357
493
8,251
10,787
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
12
1 / 5 / 0
8,367
398
8,484
12,141
9,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 0 / 6
8,993
428
12,169
14,658
18,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

5
0 / 0 / 0
6,440
307
183
2,592
575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
l3lessn
Izanami
17
4 / 5 / 6
10,581
504
8,879
12,121
6,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
11
Kills
11
11
Deaths
11
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
JudgeAnarchy
Chang'e
5
1
3
6.5
L
Achilles
1
5
0
0.2
L
1
0
6
4
W
Guan Yu
No_Money977
Guan Yu
0
0
0
0
W
Sun Wukong
NotoriuosNate
Sun Wukong
5
1
0
5
L
0
0
0
0
W
Gilgamesh
ayo-MJ-
Gilgamesh
2
2
4
2
L
Izanami
l3lessn
Izanami
4
5
6
1.4
W
1
6
1
0.25
W
Freya
yKrashin
Freya
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,612
Damage
37,966
63,733
Taken
52,299
35,873
Mitigated
39,600
19,386
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
JudgeAnarchy
Chang'e
8,251
1,085
2,663
4,724
10,787
4,573
745
2,451
8,336
64,454
5,085
L
Achilles
8,484
3,346
0
1,424
12,141
9,287
407
0
12,141
0
35,471
L
12,169
1,336
0
1,812
14,658
18,774
57
4,712
9,946
37,931
0
W
Guan Yu
No_Money977
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
NotoriuosNate
Sun Wukong
7,771
2,675
0
4,742
16,978
12,086
135
1,482
15,313
0
54,788
L
183
96
0
1,373
2,592
575
0
0
2,592
0
9,156
W
Gilgamesh
ayo-MJ-
Gilgamesh
10,504
2,774
0
2,536
12,041
7,585
0
5,192
6,340
0
72,009
L
Izanami
l3lessn
Izanami
8,879
4,743
0
2,121
12,121
6,391
338
3,444
8,677
0
79,808
W
4,174
606
0
1,665
16,925
9,420
0
6,106
10,211
2,617
14,956
W
Freya
yKrashin
Freya
10,163
4,599
0
10,443
17,789
6,782
1,233
5,456
11,814
101,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,632
Gold Earned
44,738
394
Minions Killed
378
0
Camps Cleared
0
1,663,719
Distance Traveled
1,602,779
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,357
493
136
6
0
406,293
6
L
Achilles
8,367
398
57
3
0
301,887
0
L
Ares
8,993
428
33
2
0
398,753
5
W
Guan Yu
5,821
277
0
0
0
2,715
0
W
Sun Wukong
10,291
490
110
5
0
396,398
1
L
Da Ji
6,440
307
24
1
0
117,319
0
W
Gilgamesh
10,253
488
98
5
0
454,682
3
L
Izanami
10,581
504
128
6
0
378,527
4
W
Mulan
8,017
382
29
1
0
392,908
1
W
Freya
11,250
536
157
7
0
417,016
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role