Player Matchup

Da Ji
Da Ji
Ahwi
Da Ji
Level 107
God Stats
13W - 14L
1,536 SR
Queue Stats
107W - 86L
1,638 Elo+
Party 2
Izanami
Izanami
AshOttoMadge
Izanami
Level 7
God Stats
6W - 2L
1,849 SR
Queue Stats
10W - 5L
1,670 Elo+
Party 2
Sun Wukong
Sun Wukong
Ohnblatt
Sun Wukong
Level 122
God Stats
4W - 1L
1,839 SR
Queue Stats
172W - 158L
1,552 Elo+
Party 2
Nox
Nox
Rentok
Nox
Level 85
God Stats
13W - 12L
1,549 SR
Queue Stats
71W - 76L
1,547 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
VictoryCar
Ah Muzen Cab
Level 137
God Stats
1W - 0L
1,679 SR
Queue Stats
432W - 320L
1,679 Elo+
Party 2
Team Averages
Level 92
1,690 SR
1,617 Elo+

VS

Team Averages
Level 58
1,557 SR
1,491 Elo+
Sobek
Sobek
 
Sobek
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Gakhi
Mulan
Level 42
God Stats
10W - 7L
1,579 SR
Queue Stats
122W - 113L
1,501 Elo+
Solo
Medusa
Medusa
MagicKarp22
Medusa
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 44L
1,535 Elo+
Party 1
Arachne
Arachne
Santalilcamper
Arachne
Level 60
God Stats
3W - 1L
1,880 SR
Queue Stats
78W - 75L
1,432 Elo+
Solo
Discordia
Discordia
Zster11
Discordia
Level 60
God Stats
0W - 3L
1,325 SR
Queue Stats
133W - 143L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ahwi
Da Ji
9
6 / 1 / 2
6,006
667
4,223
5,709
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
AshOttoMadge
Izanami
8
1 / 1 / 1
5,077
564
3,182
4,652
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Ohnblatt
Sun Wukong
9
2 / 0 / 4
5,733
637
2,566
4,816
2,545
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nox
Rentok
Nox
8
0 / 1 / 2
5,134
570
1,680
5,275
3,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
VictoryCar
Ah Muzen Cab
11
4 / 0 / 2
6,382
709
2,394
2,067
609

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 2
5,178
575
2,098
5,406
2,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
Gakhi
Mulan
1
0 / 1 / 0
3,317
369
0
934
275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
9
0 / 2 / 3
5,053
561
4,521
4,512
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 4 / 0
4,517
502
1,245
6,774
1,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Zster11
Discordia
8
2 / 5 / 0
5,151
572
2,545
4,941
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
3
3
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
2
2
W
Da Ji
Ahwi
Da Ji
6
1
2
7
W
Izanami
AshOttoMadge
Izanami
1
1
1
1.5
L
Mulan
Gakhi
Mulan
0
1
0
0
L
Medusa
0
2
3
0.75
W
Sun Wukong
Ohnblatt
Sun Wukong
2
0
4
4
W
Nox
Rentok
Nox
0
1
2
1
L
0
4
0
0
W
Ah Muzen Cab
VictoryCar
Ah Muzen Cab
4
0
2
5
L
Discordia
Zster11
Discordia
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,045
Damage
10,409
22,519
Taken
22,567
9,162
Mitigated
7,039
6,561
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,098
132
232
2,356
5,406
2,907
0
645
4,761
11,375
0
W
Da Ji
Ahwi
Da Ji
4,223
1,290
0
2,181
5,709
1,622
275
1,088
4,181
0
21,238
W
Izanami
AshOttoMadge
Izanami
3,182
2,237
0
1,553
4,652
1,006
524
1,210
3,442
0
24,926
L
Mulan
Gakhi
Mulan
0
0
0
0
934
275
0
0
934
0
558
L
Medusa
4,521
1,425
0
1,327
4,512
1,234
0
850
3,662
0
33,466
W
Sun Wukong
Ohnblatt
Sun Wukong
2,566
335
0
492
4,816
2,545
394
977
3,839
0
26,697
W
Nox
Rentok
Nox
1,680
207
0
1,167
5,275
3,380
161
1,303
3,582
9,365
0
L
1,245
736
0
1,298
6,774
1,573
0
185
6,589
0
20,693
W
Ah Muzen Cab
VictoryCar
Ah Muzen Cab
2,394
615
0
1,168
2,067
609
52
65
2,002
0
35,263
L
Discordia
Zster11
Discordia
2,545
251
0
500
4,941
1,050
0
0
4,941
20,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,332
Gold Earned
23,216
255
Minions Killed
172
0
Camps Cleared
0
1,015,598
Distance Traveled
755,458
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,178
575
20
2
0
196,671
1
W
Da Ji
6,006
667
47
5
0
217,671
2
W
Izanami
5,077
564
58
6
0
191,075
1
L
Mulan
3,317
369
4
0
0
21,471
0
L
Medusa
5,053
561
60
7
0
196,500
2
W
Sun Wukong
5,733
637
57
6
0
200,021
2
W
Nox
5,134
570
18
2
0
189,843
8
L
Arachne
4,517
502
47
5
0
186,115
1
W
Ah Muzen Cab
6,382
709
75
8
0
216,988
3
L
Discordia
5,151
572
41
5
0
154,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role