Player Matchup

Anubis
Anubis
Lysiithea
Anubis
Level 85
God Stats
0W - 2L
1,324 SR
Queue Stats
38W - 35L
1,483 Elo+
Solo
Cerberus
Cerberus
marklndp
Cerberus
Level 145
God Stats
19W - 17L
1,567 SR
Queue Stats
58W - 37L
1,604 Elo+
Party 1
Chaac
Chaac
smiterez33
Chaac
Level 136
God Stats
1W - 2L
1,458 SR
Queue Stats
67W - 44L
1,544 Elo+
Party 1
Team Averages
Level 122
1,450 SR
1,543 Elo+

VS

Team Averages
Level 68
1,534 SR
1,557 Elo+
Olorun
Olorun
Aitor30
Olorun
Level 109
God Stats
18W - 10L
1,602 SR
Queue Stats
342W - 337L
1,472 Elo+
Party 2
Agni
Agni
CushionyRobin31
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,704 Elo+
Party 2
Nike
Nike
ITzGodly8292
Nike
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lysiithea
Anubis
15
6 / 8 / 2
11,123
742
12,424
17,021
8,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
marklndp
Cerberus
13
0 / 6 / 8
9,536
636
8,002
20,627
20,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
14
3 / 7 / 2
9,665
644
10,719
15,167
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aitor30
Olorun
17
4 / 4 / 14
11,196
746
12,560
12,642
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
13 / 2 / 8
12,669
845
20,243
13,327
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 16
11,233
749
11,656
17,728
15,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
9
Kills
21
21
Deaths
9
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Olorun
Aitor30
Olorun
4
4
14
2.75
W
13
2
8
8.5
W
4
3
16
4
L
Anubis
Lysiithea
Anubis
6
8
2
0.88
L
Cerberus
marklndp
Cerberus
0
6
8
0.67
L
Chaac
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
44,459
52,815
Taken
43,697
43,501
Mitigated
24,897
10,898
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Aitor30
Olorun
12,560
5,546
2,934
6,202
12,642
4,694
1,604
6,706
5,621
38,513
4,016
W
20,243
749
0
2,114
13,327
4,309
943
6,223
6,739
61,821
0
W
11,656
1,634
515
3,078
17,728
15,894
276
7,959
9,518
0
24,477
L
Anubis
Lysiithea
Anubis
12,424
191
0
6,523
17,021
8,705
0
10,345
6,201
36,997
0
L
Cerberus
marklndp
Cerberus
8,002
311
0
1,611
20,627
20,467
0
11,467
8,719
23,859
0
L
Chaac
10,719
843
0
2,764
15,167
14,329
0
9,737
5,139
0
32,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,324
Gold Earned
35,098
156
Minions Killed
166
4
Camps Cleared
8
718,285
Distance Traveled
778,235
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,196
746
61
4
3
247,096
3
W
Agni
12,669
845
80
5
1
260,863
2
W
Nike
11,233
749
25
2
4
270,276
4
L
Anubis
11,123
742
71
5
2
214,655
1
L
Cerberus
9,536
636
39
3
0
248,271
0
L
Chaac
9,665
644
46
3
2
255,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role