Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bourru
Ah Muzen Cab
Level 69
God Stats
9W - 5L
1,604 SR
Queue Stats
288W - 320L
1,391 Elo+
Party 2
Ymir
Ymir
Spyrell
Ymir
Level 57
God Stats
1W - 0L
1,600 SR
Queue Stats
15W - 17L
1,389 Elo+
Party 1
Sol
Sol
fobjessica
Sol
Level 96
God Stats
1W - 0L
1,420 SR
Queue Stats
26W - 30L
1,397 Elo+
Party 1
Team Averages
Level 88
1,525 SR
1,435 Elo+

VS

Team Averages
Level 61
1,494 SR
1,325 Elo+
Jormungandr
Jormungandr
GODZMODE10
Jormungandr
Level 104
God Stats
14W - 23L
1,411 SR
Queue Stats
556W - 698L
1,430 Elo+
Solo
Janus
Janus
Master0fShad0ws
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,208 Elo+
Party 3
Guan Yu
Guan Yu
bassartist23
Guan Yu
Level 65
God Stats
1W - 3L
1,366 SR
Queue Stats
153W - 153L
1,437 Elo+
Party 4
Terra
Terra
hotsaucekid21
Terra
Level 18
God Stats
4W - 2L
1,692 SR
Queue Stats
13W - 16L
1,408 Elo+
Party 4
Medusa
Medusa
ivsni
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,143 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
6 / 2 / 2
8,277
591
7,787
8,434
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
 
King Arthur
14
3 / 2 / 1
7,878
563
6,051
8,544
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Bourru
Ah Muzen Cab
12
3 / 0 / 2
7,218
516
5,179
8,201
2,817
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Spyrell
Ymir
10
1 / 2 / 3
5,960
426
4,893
8,930
4,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 2 / 3
7,978
570
4,858
5,802
2,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GODZMODE10
Jormungandr
10
0 / 1 / 2
6,338
453
6,021
7,706
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 1
7,774
555
4,435
5,888
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
bassartist23
Guan Yu
12
2 / 4 / 1
6,665
476
2,555
10,525
9,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 5 / 3
6,163
440
4,673
10,522
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ivsni
Medusa
9
2 / 4 / 0
6,014
430
4,765
8,444
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
17
Kills
8
8
Deaths
17
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
6
2
2
3.5
W
King Arthur
 
King Arthur
3
2
1
1.75
W
Ah Muzen Cab
Bourru
Ah Muzen Cab
3
0
2
4
L
Jormungandr
GODZMODE10
Jormungandr
0
1
2
1
L
4
3
1
1.5
W
Ymir
Spyrell
Ymir
1
2
3
1.25
L
Guan Yu
bassartist23
Guan Yu
2
4
1
0.63
W
4
2
3
2.75
L
0
5
3
0.3
L
Medusa
ivsni
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,768
Damage
22,449
39,911
Taken
43,085
17,063
Mitigated
25,352
13,416
Healing
13,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,787
855
0
5,289
8,434
2,665
21
2,602
5,753
0
46,288
W
King Arthur
 
King Arthur
6,051
250
0
1,078
8,544
4,973
30
2,213
5,674
0
43,156
W
Ah Muzen Cab
Bourru
Ah Muzen Cab
5,179
2,442
0
3,098
8,201
2,817
0
3,673
4,486
0
50,037
L
Jormungandr
GODZMODE10
Jormungandr
6,021
1,968
190
2,697
7,706
6,385
252
2,675
5,031
35,428
0
L
4,435
659
0
250
5,888
1,469
0
1,322
4,521
34,640
0
W
Ymir
Spyrell
Ymir
4,893
1,291
354
1,459
8,930
4,589
0
3,578
5,266
14,642
0
L
Guan Yu
bassartist23
Guan Yu
2,555
515
848
4,604
10,525
9,875
105
586
9,085
0
28,085
W
4,858
1,493
0
2,138
5,802
2,019
1,202
2,464
3,214
38,356
4,733
L
4,673
784
446
2,404
10,522
4,793
0
1,799
8,683
25,799
6,167
L
Medusa
ivsni
Medusa
4,765
2,761
0
1,976
8,444
2,830
686
3,242
5,202
0
22,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,311
Gold Earned
32,954
377
Minions Killed
298
0
Camps Cleared
0
1,430,351
Distance Traveled
1,338,985
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,277
591
83
6
0
312,311
1
W
King Arthur
7,878
563
86
6
0
283,521
1
W
Ah Muzen Cab
7,218
516
90
6
0
291,211
2
L
Jormungandr
6,338
453
53
4
0
264,740
0
L
Janus
7,774
555
77
6
0
284,243
0
W
Ymir
5,960
426
19
1
0
268,146
0
L
Guan Yu
6,665
476
56
4
0
275,051
0
W
Sol
7,978
570
99
7
0
275,162
0
L
Terra
6,163
440
61
4
0
250,343
1
L
Medusa
6,014
430
51
4
0
264,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role