Player Matchup

Chaac
Chaac
Banericson
Chaac
Level 52
God Stats
7W - 6L
1,553 SR
Queue Stats
50W - 86L
1,387 Elo+
Solo
Ra
Ra
KingWoodyXX
Ra
Level 136
God Stats
1W - 1L
1,708 SR
Queue Stats
24W - 25L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Smitehatesme
Ah Muzen Cab
Level 62
God Stats
0W - 2L
1,140 SR
Queue Stats
97W - 96L
1,430 Elo+
Solo
Hun Batz
Hun Batz
dragoneye61
Hun Batz
Level 117
God Stats
0W - 1L
1,576 SR
Queue Stats
74W - 85L
1,421 Elo+
Party 1
Ares
Ares
psycho ninja88
Ares
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,364 Elo+
Party 1
Team Averages
Level 96
1,495 SR
1,408 Elo+

VS

Team Averages
Level 99
1,456 SR
1,422 Elo+
Thanatos
Thanatos
CoffeeWizard420
Thanatos
Level 66
God Stats
2W - 7L
1,285 SR
Queue Stats
109W - 103L
1,470 Elo+
Solo
Ymir
Ymir
Delta-Unit-O61
Ymir
Level 115
God Stats
65W - 76L
1,455 SR
Queue Stats
804W - 819L
1,415 Elo+
Solo
Awilix
Awilix
VOID_Darktalon
Awilix
Level 88
God Stats
12W - 11L
1,505 SR
Queue Stats
324W - 310L
1,388 Elo+
Party 2
Chernobog
Chernobog
VOID_NaiZenay
Chernobog
Level 84
God Stats
8W - 7L
1,468 SR
Queue Stats
432W - 459L
1,390 Elo+
Party 2
Sol
Sol
xYoungTitanx
Sol
Level 143
God Stats
2W - 2L
1,567 SR
Queue Stats
141W - 159L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
1 / 1 / 0
3,889
648
1,309
4,232
1,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
2,640
440
0
0
0
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Smitehatesme
Ah Muzen Cab
5
1 / 4 / 0
3,547
591
2,764
4,497
1,080
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
dragoneye61
Hun Batz
3
0 / 1 / 0
2,935
489
0
1,248
239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 1
3,507
585
1,528
3,287
1,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
5
1 / 0 / 0
3,553
592
610
1,761
369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 0 / 2
4,411
735
2,070
3,838
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 1 / 0
4,168
695
2,297
3,569
1,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
VOID_NaiZenay
Chernobog
7
2 / 1 / 2
4,319
720
2,733
2,754
846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
3,873
646
140
1,567
292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
1
0
1
W
Thanatos
1
0
0
1
W
2
0
2
3
L
0
0
0
0
L
Ah Muzen Cab
Smitehatesme
Ah Muzen Cab
1
4
0
0.25
W
1
1
0
1
W
Chernobog
VOID_NaiZenay
Chernobog
2
1
2
3
L
Hun Batz
dragoneye61
Hun Batz
0
1
0
0
L
0
0
1
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,601
Damage
7,850
13,264
Taken
13,489
4,947
Mitigated
5,344
5,337
Healing
6,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
1,309
166
0
2,139
4,232
1,885
0
0
3,919
0
9,962
W
Thanatos
610
206
0
1,445
1,761
369
0
0
1,761
0
10,790
W
2,070
854
202
1,892
3,838
2,623
0
1,086
2,752
11,225
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
Smitehatesme
Ah Muzen Cab
2,764
1,047
0
1,293
4,497
1,080
0
1,494
3,003
0
15,277
W
2,297
745
0
1,203
3,569
1,214
0
0
3,334
0
16,987
W
Chernobog
VOID_NaiZenay
Chernobog
2,733
1,310
0
815
2,754
846
0
442
2,312
0
19,546
L
Hun Batz
dragoneye61
Hun Batz
0
0
0
330
1,248
239
0
100
1,108
0
3,143
L
1,528
65
142
1,433
3,287
1,743
0
576
2,711
7,606
0
W
140
0
0
682
1,567
292
0
0
1,482
14,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,518
Gold Earned
20,324
86
Minions Killed
158
0
Camps Cleared
0
380,189
Distance Traveled
558,444
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,889
648
35
6
0
129,574
1
W
Thanatos
3,553
592
26
4
0
106,761
1
W
Ymir
4,411
735
19
3
0
108,303
2
L
Ra
2,640
440
0
0
0
0
0
L
Ah Muzen Cab
3,547
591
25
4
0
102,889
0
W
Awilix
4,168
695
29
5
0
124,399
0
W
Chernobog
4,319
720
47
8
0
103,350
1
L
Hun Batz
2,935
489
11
2
0
40,883
0
L
Ares
3,507
585
15
3
0
106,843
0
W
Sol
3,873
646
37
6
0
115,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role