Player Matchup

Nemesis
Nemesis
AzazilCaine
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,203 Elo+
Party 2
Loki
Loki
Petrawulf
Loki
Level 7
God Stats
2W - 6L
1,284 SR
Queue Stats
3W - 7L
1,210 Elo+
Party 2
Baron Samedi
Baron Samedi
SolarRat
Baron Samedi
Level 124
God Stats
1W - 2L
1,535 SR
Queue Stats
94W - 126L
1,325 Elo+
Party 2
Team Averages
Level 46
1,440 SR
1,246 Elo+

VS

Team Averages
Level 70
1,493 SR
1,315 Elo+
Bellona
Bellona
Bootslatoots
Bellona
Level 76
God Stats
7W - 9L
1,439 SR
Queue Stats
28W - 46L
1,312 Elo+
Party 1
Kukulkan
Kukulkan
Loose_canon1
Kukulkan
Level 7
God Stats
4W - 4L
1,508 SR
Queue Stats
5W - 8L
1,256 Elo+
Party 1
Neith
Neith
MrMoFire
Neith
Level 128
God Stats
4W - 1L
1,531 SR
Queue Stats
96W - 112L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AzazilCaine
Nemesis
20
4 / 5 / 7
17,297
618
18,113
28,893
17,401
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
18
1 / 9 / 4
14,932
533
5,901
24,782
8,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SolarRat
Baron Samedi
20
8 / 5 / 3
20,557
734
25,828
33,328
18,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bootslatoots
Bellona
20
8 / 4 / 9
19,259
688
28,656
28,474
37,197
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Loose_canon1
Kukulkan
20
3 / 5 / 6
17,466
624
11,906
16,443
5,292
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
MrMoFire
Neith
20
8 / 4 / 9
18,901
675
33,766
24,130
8,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
13
Kills
19
19
Deaths
13
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AzazilCaine
Nemesis
4
5
7
1.5
W
Bellona
Bootslatoots
Bellona
8
4
9
3.13
W
Kukulkan
Loose_canon1
Kukulkan
3
5
6
1.2
W
Neith
MrMoFire
Neith
8
4
9
3.13
L
Loki
1
9
4
0.33
L
Baron Samedi
SolarRat
Baron Samedi
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,842
Damage
74,328
87,003
Taken
69,047
44,403
Mitigated
50,875
24,009
Healing
12,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AzazilCaine
Nemesis
18,113
5,945
0
3,576
28,893
17,401
0
4,615
24,278
0
56,900
W
Bellona
Bootslatoots
Bellona
28,656
5,440
0
1,847
28,474
37,197
513
9,575
18,899
0
89,918
W
Kukulkan
Loose_canon1
Kukulkan
11,906
1,004
0
731
16,443
5,292
644
7,938
8,505
58,591
0
W
Neith
MrMoFire
Neith
33,766
9,100
878
9,102
24,130
8,386
2,515
9,097
15,033
0
97,909
L
Loki
5,901
956
0
426
24,782
8,291
732
4,085
20,697
0
27,920
L
Baron Samedi
SolarRat
Baron Samedi
25,828
1,576
1,975
18,032
33,328
18,711
595
3,861
29,467
124,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,786
Gold Earned
55,626
266
Minions Killed
291
5
Camps Cleared
14
1,442,448
Distance Traveled
1,434,328
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
17,297
618
59
2
1
524,534
11
W
Bellona
19,259
688
74
3
5
539,257
2
W
Kukulkan
17,466
624
85
3
3
444,823
2
W
Neith
18,901
675
132
5
6
450,248
8
L
Loki
14,932
533
30
1
1
463,414
4
L
Baron Samedi
20,557
734
177
6
3
454,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role