Player Matchup

Sobek
Sobek
BernardLeMalade
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,838 Elo+
Party 1
Baron Samedi
Baron Samedi
Capukhi
Baron Samedi
Level 158
God Stats
6W - 0L
1,934 SR
Queue Stats
233W - 68L
1,752 Elo+
Party 1
Awilix
Awilix
Greephus
Awilix
Level 119
God Stats
3W - 0L
1,849 SR
Queue Stats
157W - 65L
1,778 Elo+
Party 1
Jing Wei
Jing Wei
Imraël
Jing Wei
Level 156
God Stats
6W - 2L
1,751 SR
Queue Stats
231W - 60L
1,814 Elo+
Party 1
Osiris
Osiris
TyberiHadouken
Osiris
Level 22
God Stats
3W - 0L
1,848 SR
Queue Stats
71W - 14L
1,852 Elo+
Party 1
Team Averages
Level 92
1,776 SR
1,807 Elo+

VS

Team Averages
Level 93
1,537 SR
1,608 Elo+
Thanatos
Thanatos
Caudy
Thanatos
Level 46
God Stats
3W - 4L
1,433 SR
Queue Stats
75W - 69L
1,535 Elo+
Solo
Bellona
Bellona
Hiroshimawasok
Bellona
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 42L
1,584 Elo+
Party 2
Atlas
Atlas
SiggyDanielson
Atlas
Level 156
God Stats
33W - 32L
1,605 SR
Queue Stats
789W - 773L
1,600 Elo+
Party 2
Ra
Ra
Tedwini
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,686 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WallyMack101
Ah Muzen Cab
Level 129
God Stats
2W - 2L
1,648 SR
Queue Stats
215W - 177L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 8
7,954
612
6,169
11,951
13,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
Capukhi
Baron Samedi
14
10 / 1 / 2
9,138
703
6,716
6,973
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Greephus
Awilix
12
4 / 3 / 5
7,958
612
6,051
10,737
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Imraël
Jing Wei
15
5 / 1 / 2
8,850
681
9,188
8,685
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 1 / 3
9,722
748
10,610
9,513
8,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Caudy
Thanatos
10
1 / 7 / 2
6,631
510
4,274
10,184
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
4 / 4 / 0
7,047
542
8,296
11,760
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 1
6,308
485
5,498
12,013
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

8
0 / 7 / 1
5,593
430
3,176
6,651
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
WallyMack101
Ah Muzen Cab
12
0 / 6 / 1
6,757
520
3,494
10,894
3,201
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
28
Kills
5
6
Deaths
28
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Baron Samedi
Capukhi
Baron Samedi
10
1
2
11
L
Thanatos
Caudy
Thanatos
1
7
2
0.29
W
Awilix
Greephus
Awilix
4
3
5
2.17
L
4
4
0
1
W
Jing Wei
Imraël
Jing Wei
5
1
2
6
L
0
4
1
0.13
L
0
7
1
0.07
W
7
1
3
8.5
L
Ah Muzen Cab
WallyMack101
Ah Muzen Cab
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,734
Damage
24,738
47,859
Taken
51,502
30,111
Mitigated
21,696
23,930
Healing
16,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,169
582
537
5,101
11,951
13,010
0
3,388
8,449
14,759
6,758
W
Baron Samedi
Capukhi
Baron Samedi
6,716
1,046
776
2,610
6,973
2,623
0
993
5,878
59,219
0
L
Thanatos
Caudy
Thanatos
4,274
1,710
0
5,184
10,184
2,942
0
769
9,415
0
25,179
W
Awilix
Greephus
Awilix
6,051
3,127
0
3,703
10,737
3,409
0
532
10,089
0
45,324
L
8,296
3,244
132
3,458
11,760
8,886
0
4,732
7,028
0
32,757
W
Jing Wei
Imraël
Jing Wei
9,188
6,795
0
5,553
8,685
2,783
2,109
3,429
5,256
0
72,277
L
5,498
2,039
0
3,314
12,013
4,567
0
2,216
9,797
38,553
0
L
3,176
544
46
863
6,651
2,100
378
3,944
2,707
20,739
0
W
10,610
4,279
0
5,650
9,513
8,286
0
0
9,513
0
60,671
L
Ah Muzen Cab
WallyMack101
Ah Muzen Cab
3,494
1,479
0
3,708
10,894
3,201
0
0
10,894
0
43,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,622
Gold Earned
32,336
450
Minions Killed
323
0
Camps Cleared
0
1,396,074
Distance Traveled
1,268,258
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,954
612
27
2
0
304,463
1
W
Baron Samedi
9,138
703
90
7
0
263,261
6
L
Thanatos
6,631
510
63
5
0
244,823
1
W
Awilix
7,958
612
76
6
0
302,944
5
L
Bellona
7,047
542
48
4
0
281,595
1
W
Jing Wei
8,850
681
127
10
0
261,863
5
L
Atlas
6,308
485
71
5
0
261,100
5
L
Ra
5,593
430
47
4
0
233,889
1
W
Osiris
9,722
748
130
10
0
263,543
3
L
Ah Muzen Cab
6,757
520
94
7
0
246,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role