Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
HarveyWeinstein
Anhur
Level 61
God Stats
1W - 0L
1,216 SR
Queue Stats
9W - 2L
1,814 Elo+
Solo
Bakasura
Bakasura
MmYySsHh
Bakasura
Level 124
God Stats
44W - 37L
1,623 SR
Queue Stats
309W - 271L
1,628 Elo+
Solo
Atlas
Atlas
Oscareptor1198
Atlas
Level 128
God Stats
21W - 19L
1,613 SR
Queue Stats
264W - 282L
1,525 Elo+
Party 1
Poseidon
Poseidon
Zeitgeist420
Poseidon
Level 160
God Stats
2W - 1L
1,438 SR
Queue Stats
91W - 85L
1,612 Elo+
Solo
Team Averages
Level 127
1,478 SR
1,616 Elo+

VS

Team Averages
Level 133
1,561 SR
1,585 Elo+
Cliodhna
Cliodhna
Aidan8771
Cliodhna
Level 134
God Stats
2W - 4L
1,455 SR
Queue Stats
453W - 423L
1,526 Elo+
Party 3
Medusa
Medusa
OriginOfEsty
Medusa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 105L
1,584 Elo+
Party 3
Khepri
Khepri
Plxtinum
Khepri
Level 122
God Stats
22W - 23L
1,582 SR
Queue Stats
611W - 589L
1,626 Elo+
Party 3
Fenrir
Fenrir
Squatchx
Fenrir
Level 128
God Stats
7W - 5L
1,576 SR
Queue Stats
83W - 89L
1,558 Elo+
Party 2
He Bo
He Bo
lDE28l
He Bo
Level 155
God Stats
4W - 2L
1,693 SR
Queue Stats
204W - 181L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
6 / 1 / 5
11,422
601
8,092
10,696
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 3 / 2
11,924
628
9,269
13,929
4,483
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
MmYySsHh
Bakasura
19
3 / 0 / 2
12,036
633
9,829
14,544
7,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 1 / 10
10,448
550
6,816
11,964
10,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Poseidon
Zeitgeist420
Poseidon
18
4 / 2 / 7
11,795
621
10,799
8,536
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Aidan8771
Cliodhna
19
2 / 6 / 3
10,838
570
11,671
12,979
2,864
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
12
0 / 4 / 5
8,034
423
6,227
10,020
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Plxtinum
Khepri
12
2 / 3 / 2
8,327
438
5,502
14,464
11,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Squatchx
Fenrir
14
0 / 3 / 1
8,615
453
4,659
13,220
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
lDE28l
He Bo
16
3 / 5 / 0
9,671
509
5,903
11,169
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
21
Kills
7
7
Deaths
21
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
5
8.5
L
Cliodhna
Aidan8771
Cliodhna
2
6
3
0.58
W
6
3
2
2.33
W
Bakasura
MmYySsHh
Bakasura
3
0
2
4
L
Medusa
0
4
5
0.63
W
2
1
10
7
L
Khepri
Plxtinum
Khepri
2
3
2
1
L
Fenrir
Squatchx
Fenrir
0
3
1
0.17
W
Poseidon
Zeitgeist420
Poseidon
4
2
7
3.75
L
He Bo
lDE28l
He Bo
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,805
Damage
33,962
59,669
Taken
61,852
29,632
Mitigated
30,287
31,035
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,092
2,493
0
5,595
10,696
5,188
0
2,366
8,027
93,380
0
L
Cliodhna
Aidan8771
Cliodhna
11,671
1,186
0
922
12,979
2,864
780
2,305
10,674
0
82,431
W
9,269
3,642
0
4,457
13,929
4,483
138
700
13,222
0
90,309
W
Bakasura
MmYySsHh
Bakasura
9,829
6,487
145
9,888
14,544
7,177
0
1,507
12,487
0
62,494
L
Medusa
6,227
2,154
0
593
10,020
2,568
0
5,302
4,718
0
39,321
W
6,816
2,762
3,796
4,281
11,964
10,397
0
3,630
8,124
23,012
0
L
Khepri
Plxtinum
Khepri
5,502
543
0
1,361
14,464
11,215
0
9,930
4,121
27,420
4,821
L
Fenrir
Squatchx
Fenrir
4,659
1,217
0
3,503
13,220
9,951
0
1,569
9,586
0
42,301
W
Poseidon
Zeitgeist420
Poseidon
10,799
1,742
73
2,800
8,536
2,387
0
3,822
4,471
108,927
0
L
He Bo
lDE28l
He Bo
5,903
277
0
2,992
11,169
3,689
0
6,601
4,498
66,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,625
Gold Earned
45,485
676
Minions Killed
484
0
Camps Cleared
0
1,998,503
Distance Traveled
1,729,962
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,422
601
137
7
0
400,504
4
L
Cliodhna
10,838
570
148
8
0
363,350
2
W
Anhur
11,924
628
168
9
0
331,900
2
W
Bakasura
12,036
633
170
9
0
448,637
5
L
Medusa
8,034
423
80
4
0
344,957
2
W
Atlas
10,448
550
21
1
0
407,009
4
L
Khepri
8,327
438
46
2
0
343,806
2
L
Fenrir
8,615
453
82
4
0
334,954
0
W
Poseidon
11,795
621
180
9
0
410,453
7
L
He Bo
9,671
509
128
7
0
342,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role