Player Matchup

Izanami
Izanami
BORRRG
Izanami
Level 113
God Stats
2W - 0L
1,552 SR
Queue Stats
246W - 149L
1,631 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YahZuul
Morgan Le Fay
Level 29
God Stats
12W - 5L
1,738 SR
Queue Stats
119W - 66L
1,655 Elo+
Party 2
Ares
Ares
kóborkill
Ares
Level 63
God Stats
1W - 0L
1,732 SR
Queue Stats
14W - 16L
1,463 Elo+
Solo
Team Averages
Level 68
1,674 SR
1,583 Elo+

VS

Team Averages
Level 62
1,416 SR
1,413 Elo+
Guan Yu
Guan Yu
Outfame
Guan Yu
Level 2
God Stats
0W - 2L
1,345 SR
Queue Stats
0W - 2L
1,312 Elo+
Party 1
Olorun
Olorun
ShadowStriker504
Olorun
Level 115
God Stats
5W - 5L
1,619 SR
Queue Stats
146W - 159L
1,469 Elo+
Party 1
Bakasura
Bakasura
xDarkFaZe134
Bakasura
Level 69
God Stats
0W - 2L
1,284 SR
Queue Stats
70W - 91L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BORRRG
Izanami
12
5 / 4 / 13
8,366
930
11,265
7,421
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
YahZuul
Morgan Le Fay
13
8 / 0 / 8
8,908
990
10,646
4,613
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 0 / 12
8,807
979
6,829
12,234
11,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Outfame
Guan Yu
10
0 / 6 / 2
6,088
676
4,210
9,972
6,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 6 / 1
5,961
662
6,608
10,962
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
xDarkFaZe134
Bakasura
11
4 / 6 / 0
6,961
773
3,579
13,879
5,286
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
18
Kills
4
4
Deaths
18
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BORRRG
Izanami
5
4
13
2.88
L
Guan Yu
Outfame
Guan Yu
0
6
2
0.17
L
0
6
1
0.08
W
Morgan Le Fay
YahZuul
Morgan Le Fay
8
0
8
12
W
5
0
12
11
L
Bakasura
xDarkFaZe134
Bakasura
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,740
Damage
14,397
24,268
Taken
34,813
16,313
Mitigated
16,208
7,759
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BORRRG
Izanami
11,265
7,194
0
942
7,421
2,915
1,250
2,016
5,185
0
38,630
L
Guan Yu
Outfame
Guan Yu
4,210
803
293
1,227
9,972
6,583
0
4,141
5,831
0
9,941
L
6,608
2,600
167
2,003
10,962
4,339
0
7,111
3,851
21,743
4,155
W
Morgan Le Fay
YahZuul
Morgan Le Fay
10,646
1,244
175
1,256
4,613
2,321
761
962
3,651
30,593
0
W
6,829
160
0
5,386
12,234
11,077
441
3,258
8,626
8,736
0
L
Bakasura
xDarkFaZe134
Bakasura
3,579
2,850
0
2,830
13,879
5,286
0
6,604
7,275
0
12,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,081
Gold Earned
19,010
90
Minions Killed
75
4
Camps Cleared
4
514,544
Distance Traveled
475,132
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,366
930
47
5
2
139,605
0
L
Guan Yu
6,088
676
12
1
1
146,789
1
L
Olorun
5,961
662
34
4
3
150,966
2
W
Morgan Le Fay
8,908
990
43
5
2
174,916
1
W
Ares
8,807
979
0
0
0
200,023
3
L
Bakasura
6,961
773
29
3
0
177,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role