Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Tsumi_Cam
Achilles
Level 69
God Stats
9W - 12L
1,439 SR
Queue Stats
177W - 188L
1,391 Elo+
Solo
Sol
Sol
Verse grizz
Sol
Level 84
God Stats
2W - 2L
1,364 SR
Queue Stats
225W - 261L
1,474 Elo+
Solo
Danzaburou
Danzaburou
Xx_ZXQ_Xx
Danzaburou
Level 79
God Stats
92W - 90L
1,580 SR
Queue Stats
312W - 334L
1,366 Elo+
Solo
Nu Wa
Nu Wa
xbeaztboy
Nu Wa
Level 129
God Stats
12W - 12L
1,486 SR
Queue Stats
254W - 279L
1,385 Elo+
Solo
Team Averages
Level 101
1,474 SR
1,423 Elo+

VS

Team Averages
Level 79
1,617 SR
1,401 Elo+
Pele
Pele
Bonesy22305
Pele
Level 53
God Stats
4W - 3L
1,609 SR
Queue Stats
173W - 201L
1,364 Elo+
Solo
Amaterasu
Amaterasu
ThirstyJugernot
Amaterasu
Level 82
God Stats
5W - 1L
1,827 SR
Queue Stats
98W - 105L
1,379 Elo+
Solo
Geb
Geb
Xeniths
Geb
Level 109
God Stats
5W - 9L
1,554 SR
Queue Stats
103W - 99L
1,426 Elo+
Solo
Neith
Neith
clancy2007
Neith
Level 67
God Stats
7W - 5L
1,598 SR
Queue Stats
25W - 22L
1,435 Elo+
Solo
Anubis
Anubis
thee_ovrlrd
Anubis
Level 86
God Stats
34W - 31L
1,495 SR
Queue Stats
231W - 255L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
3 / 2 / 3
11,089
616
6,277
11,286
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Tsumi_Cam
Achilles
15
7 / 4 / 6
9,661
537
11,834
14,818
9,919
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
5 / 0 / 4
10,648
592
7,543
9,610
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Xx_ZXQ_Xx
Danzaburou
17
6 / 5 / 5
11,155
620
12,059
11,875
3,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
xbeaztboy
Nu Wa
13
4 / 7 / 11
9,666
537
13,896
11,134
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 8 / 3
8,828
490
9,060
18,166
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
ThirstyJugernot
Amaterasu
14
3 / 3 / 5
8,898
494
6,948
13,428
14,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Geb
11
0 / 4 / 7
7,371
410
4,599
14,421
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
12
1 / 3 / 4
7,702
428
5,689
7,899
2,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
15
7 / 7 / 6
9,832
546
10,777
15,394
6,999
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
42
25
Kills
17
18
Deaths
25
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
3
2.25
L
6
8
3
0.94
L
Amaterasu
ThirstyJugernot
Amaterasu
3
3
5
1.83
W
Achilles
Tsumi_Cam
Achilles
7
4
6
2.5
W
5
0
4
7
L
Geb
0
4
7
0.88
W
Danzaburou
Xx_ZXQ_Xx
Danzaburou
6
5
5
1.7
L
Neith
1
3
4
1
L
Anubis
7
7
6
1.43
W
Nu Wa
xbeaztboy
Nu Wa
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,609
Damage
37,073
58,723
Taken
69,308
23,584
Mitigated
40,041
15,950
Healing
17,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,277
2,332
0
3,773
11,286
4,375
3,405
2,600
8,686
0
78,826
L
9,060
2,179
0
5,366
18,166
5,730
0
7,721
10,111
0
53,620
L
Amaterasu
ThirstyJugernot
Amaterasu
6,948
2,985
0
3,034
13,428
14,728
938
3,827
9,398
0
33,391
W
Achilles
Tsumi_Cam
Achilles
11,834
1,588
0
2,863
14,818
9,919
0
4,792
10,026
3,363
28,449
W
7,543
2,000
0
5,983
9,610
2,986
123
1,574
8,036
69,692
0
L
Geb
4,599
283
0
1,414
14,421
10,191
162
3,629
10,580
25,206
0
W
Danzaburou
Xx_ZXQ_Xx
Danzaburou
12,059
5,058
0
1,625
11,875
3,920
692
3,980
7,895
0
80,926
L
Neith
5,689
1,210
0
1,541
7,899
2,393
0
2,640
5,092
0
36,222
L
Anubis
10,777
919
0
6,440
15,394
6,999
0
4,260
10,876
62,160
0
W
Nu Wa
xbeaztboy
Nu Wa
13,896
2,032
0
1,706
11,134
2,384
761
2,430
8,704
34,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,219
Gold Earned
42,631
479
Minions Killed
358
0
Camps Cleared
0
1,715,990
Distance Traveled
1,650,132
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,089
616
146
8
0
345,843
6
L
Pele
8,828
490
72
4
0
364,060
3
L
Amaterasu
8,898
494
67
4
0
353,096
5
W
Achilles
9,661
537
58
3
0
368,027
2
W
Sol
10,648
592
125
7
0
357,473
7
L
Geb
7,371
410
31
2
0
325,519
7
W
Danzaburou
11,155
620
107
6
0
341,291
0
L
Neith
7,702
428
78
4
0
339,961
1
L
Anubis
9,832
546
110
6
0
267,496
3
W
Nu Wa
9,666
537
43
2
0
303,356
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role