Player Matchup

Atlas
Atlas
Bronze III
BOMAGAMA
Atlas
Bronze III
Level 123
God Stats
2W - 1L
1,406 SR
Queue Stats
87W - 69L
1,594 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
DLeonAA
Gilgamesh
Bronze III
Level 160
God Stats
1W - 1L
1,684 SR
Queue Stats
59W - 52L
1,594 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
INBICTUS
Zhong Kui
Bronze III
Level 109
God Stats
3W - 2L
1,452 SR
Queue Stats
55W - 47L
1,730 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,514 SR
1,640 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,546 SR
1,564 MMR
Neith
Neith
Bronze III
AcedoggSuper
Neith
Bronze III
Level 160
God Stats
0W - 2L
1,417 SR
Queue Stats
101W - 104L
1,513 MMR
Solo
Olorun
Olorun
Bronze III
BobaDaClownzz
Olorun
Bronze III
Level 86
God Stats
15W - 12L
1,539 SR
Queue Stats
134W - 155L
1,565 MMR
Solo
Odin
Odin
Bronze III
MadTitanThanos67
Odin
Bronze III
Level 126
God Stats
11W - 10L
1,682 SR
Queue Stats
456W - 437L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BOMAGAMA
Atlas
18
3 / 3 / 7
13,380
704
9,430
19,859
30,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
DLeonAA
Gilgamesh
19
3 / 0 / 8
12,891
678
14,146
17,281
24,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
INBICTUS
Zhong Kui
18
6 / 2 / 5
13,071
688
24,490
21,777
16,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeGebThothArtioChaac

VS

Bans
BastetAchillesScyllaGuan YuPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
10,590
557
16,399
16,272
6,158
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 6 / 2
11,097
584
13,000
14,505
5,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 0 / 2
11,367
598
10,713
21,445
22,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
5
5
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Atlas
BOMAGAMA
Atlas
3
3
7
2.17
L
1
6
2
0.33
W
Gilgamesh
DLeonAA
Gilgamesh
3
0
8
7
W
Zhong Kui
INBICTUS
Zhong Kui
6
2
5
4.25
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,066
Damage
40,112
58,917
Taken
52,222
72,174
Mitigated
34,909
20,192
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,399
6,252
0
2,815
16,272
6,158
0
9,133
6,682
0
44,802
W
Atlas
BOMAGAMA
Atlas
9,430
2,722
613
2,775
19,859
30,652
151
2,726
17,133
35,129
0
L
13,000
5,784
564
3,000
14,505
5,967
0
10,328
3,822
34,790
3,401
W
Gilgamesh
DLeonAA
Gilgamesh
14,146
2,337
0
5,620
17,281
24,701
1,223
4,753
12,528
658
48,411
W
Zhong Kui
INBICTUS
Zhong Kui
24,490
1,256
0
11,184
21,777
16,821
549
4,581
17,196
78,496
0
L
10,713
2,617
648
3,986
21,445
22,784
0
15,238
5,774
0
37,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,342
Gold Earned
33,054
222
Minions Killed
192
14
Camps Cleared
2
1,121,864
Distance Traveled
1,008,972
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,590
557
64
3
0
308,001
2
W
Atlas
13,380
704
45
2
0
367,349
7
L
Olorun
11,097
584
66
3
1
300,281
3
W
Gilgamesh
12,891
678
57
3
6
391,665
5
W
Zhong Kui
13,071
688
120
6
8
362,850
7
L
Odin
11,367
598
62
3
1
400,690
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role