Player Matchup

Horus
Horus
BrokenSultan1271
Horus
Level 128
God Stats
2W - 4L
1,432 SR
Queue Stats
286W - 257L
1,487 Elo+
Party 2
Sol
Sol
JJbro1121
Sol
Level 96
God Stats
97W - 84L
1,524 SR
Queue Stats
193W - 186L
1,487 Elo+
Solo
Nemesis
Nemesis
ShadowAngel8662
Nemesis
Level 122
God Stats
2W - 8L
1,381 SR
Queue Stats
380W - 343L
1,434 Elo+
Party 2
Olorun
Olorun
Yzidyo
Olorun
Level 123
God Stats
18W - 13L
1,617 SR
Queue Stats
246W - 255L
1,458 Elo+
Solo
Fenrir
Fenrir
oBerserkr
Fenrir
Level 99
God Stats
2W - 6L
1,377 SR
Queue Stats
166W - 145L
1,447 Elo+
Solo
Team Averages
Level 114
1,466 SR
1,463 Elo+

VS

Team Averages
Level 110
1,561 SR
1,465 Elo+
Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GranWizrdMan660
Ah Muzen Cab
Level 109
God Stats
11W - 11L
1,530 SR
Queue Stats
212W - 196L
1,509 Elo+
Solo
Ganesha
Ganesha
RYGBE-
Ganesha
Level 86
God Stats
3W - 0L
1,753 SR
Queue Stats
199W - 182L
1,416 Elo+
Party 1
Merlin
Merlin
ReddishXY
Merlin
Level 103
God Stats
3W - 1L
1,551 SR
Queue Stats
424W - 429L
1,437 Elo+
Solo
Tyr
Tyr
camtheman009
Tyr
Level 128
God Stats
9W - 6L
1,474 SR
Queue Stats
101W - 89L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
9,674
461
8,404
15,965
17,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 4 / 1
9,840
469
14,344
15,575
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 2 / 1
7,872
375
1,475
5,984
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Yzidyo
Olorun
18
3 / 0 / 5
11,544
550
7,244
9,514
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
oBerserkr
Fenrir
16
2 / 4 / 3
10,029
478
12,478
22,509
9,822
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
1 / 4 / 5
10,754
512
7,020
16,283
8,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
GranWizrdMan660
Ah Muzen Cab
18
4 / 0 / 1
11,529
549
15,689
13,818
5,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
RYGBE-
Ganesha
13
0 / 4 / 2
9,174
437
6,655
17,274
15,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
ReddishXY
Merlin
15
1 / 1 / 0
9,583
456
1,953
3,650
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 3
11,046
526
12,363
15,546
14,427
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
11
Kills
10
11
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
4
5
0.88
L
2
1
4
4
W
Ah Muzen Cab
GranWizrdMan660
Ah Muzen Cab
4
0
1
4.5
L
3
4
1
0.88
W
Ganesha
RYGBE-
Ganesha
0
4
2
0.25
W
Merlin
ReddishXY
Merlin
1
1
0
1
L
1
2
1
0.75
L
Olorun
Yzidyo
Olorun
3
0
5
5.5
W
4
2
3
2.75
L
Fenrir
oBerserkr
Fenrir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,945
Damage
43,680
69,547
Taken
66,571
39,091
Mitigated
44,183
28,425
Healing
26,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,020
4,694
0
6,157
16,283
8,006
1,813
3,129
13,154
0
82,025
L
8,404
3,671
924
6,049
15,965
17,529
161
2,711
13,254
0
37,303
W
Ah Muzen Cab
GranWizrdMan660
Ah Muzen Cab
15,689
9,256
0
8,495
13,818
5,119
2,508
4,350
9,468
0
103,697
L
14,344
5,727
302
5,787
15,575
5,794
0
1,573
14,002
69,862
13,348
W
Ganesha
RYGBE-
Ganesha
6,655
1,167
2,688
3,703
17,274
15,485
126
8,138
9,136
29,643
5,314
W
Merlin
ReddishXY
Merlin
1,953
176
0
250
3,650
1,146
150
544
3,106
57,684
0
L
1,475
670
0
441
5,984
1,724
0
0
5,984
0
27,613
L
Olorun
Yzidyo
Olorun
7,244
3,505
1,183
7,726
9,514
4,222
1,180
2,283
7,231
91,751
0
W
12,363
3,432
0
5,337
15,546
14,427
152
3,362
12,184
0
70,590
L
Fenrir
oBerserkr
Fenrir
12,478
2,590
0
6,013
22,509
9,822
932
795
21,714
0
68,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,959
Gold Earned
52,086
607
Minions Killed
616
0
Camps Cleared
0
1,824,755
Distance Traveled
1,955,352
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,754
512
144
7
0
452,084
6
L
Horus
9,674
461
52
2
0
385,672
7
W
Ah Muzen Cab
11,529
549
205
10
0
417,816
4
L
Sol
9,840
469
162
8
0
374,385
3
W
Ganesha
9,174
437
24
1
0
399,789
0
W
Merlin
9,583
456
110
5
0
251,223
4
L
Nemesis
7,872
375
60
3
0
239,957
1
L
Olorun
11,544
550
190
9
0
406,820
10
W
Tyr
11,046
526
133
6
0
434,440
8
L
Fenrir
10,029
478
143
7
0
417,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role