Player Matchup

Ullr
Ullr
Silver II
ElPio
Ullr
Silver II
Level 151
God Stats
1W - 1L
1,711 SR
Queue Stats
14W - 10L
1,552 MMR
Solo
King Arthur
King Arthur
Silver I
Narvì
King Arthur
Silver I
Level 156
God Stats
23W - 20L
1,786 SR
Queue Stats
164W - 124L
1,595 MMR
Party 1
Ganesha
Ganesha
Bronze III
hiltopper
Ganesha
Bronze III
Level 148
God Stats
10W - 8L
1,705 SR
Queue Stats
118W - 95L
1,550 MMR
Solo
Hera
Hera
Bronze III
kevindolby
Hera
Bronze III
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,567 MMR
Solo
Bastet
Bastet
Silver III
xConno
Bastet
Silver III
Level 128
God Stats
1W - 1L
1,890 SR
Queue Stats
290W - 255L
1,503 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,718 SR
1,553 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,604 SR
1,533 MMR
Artio
Artio
Bronze III
 
Artio
Bronze III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
MrMovement
Chaac
Bronze III
Level 160
God Stats
2W - 3L
1,703 SR
Queue Stats
274W - 250L
1,548 MMR
Party 3
Ne Zha
Ne Zha
Bronze III
NotKayJay
Ne Zha
Bronze III
Level 158
God Stats
2W - 2L
1,666 SR
Queue Stats
432W - 443L
1,548 MMR
Solo
Charybdis
Charybdis
Bronze III
Resolve
Charybdis
Bronze III
Level 156
God Stats
2W - 3L
1,651 SR
Queue Stats
154W - 146L
1,568 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
ElPio
Ullr
10
0 / 0 / 0
5,651
565
2,693
4,992
1,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Narvì
King Arthur
11
4 / 0 / 2
6,908
691
8,945
6,765
6,205
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
hiltopper
Ganesha
9
1 / 1 / 5
5,831
583
2,359
6,451
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 0 / 4
6,626
663
5,932
3,930
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
xConno
Bastet
11
3 / 0 / 5
6,450
645
4,882
7,152
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
CliodhnaLokiGebOdin

VS

Bans
CamazotzGilgameshYemojaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 0 / 1
4,930
493
4,406
8,015
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
 
Scylla
8
0 / 2 / 0
4,767
477
2,576
4,384
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
9
0 / 3 / 0
4,954
495
4,194
10,492
6,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
NotKayJay
Ne Zha
9
1 / 5 / 0
5,196
520
2,353
9,023
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
Resolve
Charybdis
10
0 / 1 / 0
5,362
536
1,644
4,314
903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
11
Kills
1
1
Deaths
11
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
0
1
0.5
L
Scylla
 
Scylla
0
2
0
0
W
Ullr
ElPio
Ullr
0
0
0
0
L
Chaac
0
3
0
0
W
King Arthur
Narvì
King Arthur
4
0
2
5
L
Ne Zha
NotKayJay
Ne Zha
1
5
0
0.2
L
Charybdis
Resolve
Charybdis
0
1
0
0
W
Ganesha
hiltopper
Ganesha
1
1
5
3.5
W
3
0
4
5
W
Bastet
xConno
Bastet
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,811
Damage
15,173
29,290
Taken
36,228
14,712
Mitigated
15,220
7,981
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,406
1,204
599
3,719
8,015
3,957
0
2,601
5,414
12,254
0
L
Scylla
 
Scylla
2,576
478
0
131
4,384
1,240
0
2,083
2,301
25,936
0
W
Ullr
ElPio
Ullr
2,693
720
0
967
4,992
1,321
0
1,619
3,373
0
35,674
L
Chaac
4,194
881
0
4,998
10,492
6,183
0
0
10,492
0
25,908
W
King Arthur
Narvì
King Arthur
8,945
1,898
0
950
6,765
6,205
0
248
6,517
0
41,162
L
Ne Zha
NotKayJay
Ne Zha
2,353
838
0
3,330
9,023
2,937
0
2,594
6,429
0
24,755
L
Charybdis
Resolve
Charybdis
1,644
1,181
0
1,830
4,314
903
0
496
3,818
0
32,681
W
Ganesha
hiltopper
Ganesha
2,359
425
781
2,049
6,451
3,957
0
2,150
4,225
13,916
0
W
5,932
1,473
0
703
3,930
1,097
0
1,636
2,200
45,016
2,721
W
Bastet
xConno
Bastet
4,882
1,761
0
2,531
7,152
2,132
0
1,121
5,993
0
38,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,466
Gold Earned
25,209
351
Minions Killed
272
0
Camps Cleared
0
1,035,190
Distance Traveled
958,469
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,930
493
14
1
0
203,156
6
L
Scylla
4,767
477
57
6
0
179,860
2
W
Ullr
5,651
565
92
9
0
199,431
3
L
Chaac
4,954
495
56
6
0
196,890
3
W
King Arthur
6,908
691
86
9
0
197,044
3
L
Ne Zha
5,196
520
60
6
0
205,631
1
L
Charybdis
5,362
536
85
9
0
172,932
3
W
Ganesha
5,831
583
5
1
0
201,954
5
W
Hera
6,626
663
93
9
0
213,003
3
W
Bastet
6,450
645
75
8
0
223,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role