Player Matchup

Athena
Athena
Guistey
Athena
Level 23
God Stats
2W - 2L
1,482 SR
Queue Stats
29W - 39L
1,368 Elo+
Party 2
Loki
Loki
JadoYT
Loki
Level 56
God Stats
10W - 1L
1,679 SR
Queue Stats
62W - 78L
1,376 Elo+
Party 2
Baron Samedi
Baron Samedi
JoshHilll
Baron Samedi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 121L
1,362 Elo+
Party 2
Team Averages
Level 49
1,554 SR
1,369 Elo+

VS

Team Averages
Level 54
1,710 SR
1,200 Elo+
Izanami
Izanami
SrChunguito
Izanami
Level 77
God Stats
0W - 1L
1,818 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 1
Sobek
Sobek
samugn_00
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 1
Baron Samedi
Baron Samedi
xX_Panochin_Xx
Baron Samedi
Level 81
God Stats
0W - 1L
1,813 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Guistey
Athena
18
3 / 0 / 8
13,518
711
3,678
11,343
8,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
JadoYT
Loki
18
6 / 1 / 6
12,975
683
15,305
14,965
7,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
JoshHilll
Baron Samedi
18
5 / 1 / 7
12,993
684
19,952
9,334
6,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SrChunguito
Izanami
16
1 / 3 / 1
11,110
585
8,522
11,867
5,720
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
samugn_00
Sobek
13
0 / 4 / 2
10,810
569
4,097
19,308
24,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
xX_Panochin_Xx
Baron Samedi
14
1 / 7 / 1
10,562
556
8,539
13,957
9,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
2
2
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
Guistey
Athena
3
0
8
7
W
Loki
JadoYT
Loki
6
1
6
9
W
Baron Samedi
JoshHilll
Baron Samedi
5
1
7
8.5
L
Izanami
SrChunguito
Izanami
1
3
1
0.5
L
Sobek
samugn_00
Sobek
0
4
2
0.25
L
Baron Samedi
xX_Panochin_Xx
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,935
Damage
21,158
35,642
Taken
45,132
22,260
Mitigated
39,800
14,515
Healing
6,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Guistey
Athena
3,678
488
0
4,540
11,343
8,842
698
5,843
4,764
22,593
0
W
Loki
JadoYT
Loki
15,305
5,510
0
3,241
14,965
7,140
1,603
5,787
9,178
0
60,312
W
Baron Samedi
JoshHilll
Baron Samedi
19,952
2,336
2,517
4,217
9,334
6,278
663
2,602
6,732
71,210
0
L
Izanami
SrChunguito
Izanami
8,522
5,557
0
1,852
11,867
5,720
1,215
7,569
3,921
0
61,870
L
Sobek
samugn_00
Sobek
4,097
267
0
1,868
19,308
24,687
0
8,713
10,037
7,768
0
L
Baron Samedi
xX_Panochin_Xx
Baron Samedi
8,539
239
778
2,203
13,957
9,393
0
6,427
7,177
34,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,486
Gold Earned
32,482
222
Minions Killed
164
14
Camps Cleared
3
1,052,757
Distance Traveled
936,480
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,518
711
41
2
3
379,585
2
W
Loki
12,975
683
72
4
7
340,636
1
W
Baron Samedi
12,993
684
109
6
4
332,536
6
L
Izanami
11,110
585
100
5
1
326,525
3
L
Sobek
10,810
569
5
0
0
329,852
0
L
Baron Samedi
10,562
556
59
3
2
280,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role