Player Matchup

Yemoja
Yemoja
Anderson 2016
Yemoja
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 387L
1,485 Elo+
Party 3
Bakasura
Bakasura
ElegantHope
Bakasura
Level 108
God Stats
1W - 2L
1,533 SR
Queue Stats
512W - 518L
1,599 Elo+
Party 1
Charybdis
Charybdis
Mitrier
Charybdis
Level 48
God Stats
4W - 6L
1,478 SR
Queue Stats
23W - 22L
1,469 Elo+
Solo
Sol
Sol
QueueTTT
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,568 Elo+
Party 1
Vamana
Vamana
WiBstockey
Vamana
Level 47
God Stats
1W - 1L
1,727 SR
Queue Stats
121W - 134L
1,484 Elo+
Party 3
Team Averages
Level 69
1,547 SR
1,521 Elo+

VS

Team Averages
Level 85
1,421 SR
1,505 Elo+
Fenrir
Fenrir
Engel05
Fenrir
Level 122
God Stats
5W - 2L
1,633 SR
Queue Stats
105W - 115L
1,503 Elo+
Solo
Kumbhakarna
Kumbhakarna
ItWasWeenerPewp
Kumbhakarna
Level 50
God Stats
1W - 1L
1,153 SR
Queue Stats
109W - 137L
1,400 Elo+
Party 2
Poseidon
Poseidon
RealRosanneBarr
Poseidon
Level 117
God Stats
2W - 2L
1,356 SR
Queue Stats
136W - 147L
1,481 Elo+
Party 2
Amaterasu
Amaterasu
Shąg
Amaterasu
Level 129
God Stats
2W - 5L
1,290 SR
Queue Stats
653W - 652L
1,494 Elo+
Party 4
Skadi
Skadi
Tmoney5680
Skadi
Level 5
God Stats
4W - 1L
1,675 SR
Queue Stats
5W - 1L
1,648 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
8,412
467
3,396
13,569
17,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
ElegantHope
Bakasura
13
0 / 8 / 3
8,063
448
3,929
17,002
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Mitrier
Charybdis
14
5 / 5 / 2
9,077
504
9,078
12,834
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 5 / 2
8,630
479
8,224
11,535
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
WiBstockey
Vamana
13
1 / 3 / 0
8,140
452
7,231
12,382
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Engel05
Fenrir
17
7 / 4 / 11
10,779
599
12,406
16,676
7,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
ItWasWeenerPewp
Kumbhakarna
14
2 / 1 / 13
9,310
517
3,714
13,779
12,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
16
8 / 1 / 8
10,609
589
12,712
6,584
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Shąg
Amaterasu
16
6 / 0 / 6
10,581
588
8,331
12,223
9,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
15
2 / 4 / 10
9,076
504
11,368
8,052
2,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
10
Kills
25
25
Deaths
10
13
Assists
48
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
L
Bakasura
ElegantHope
Bakasura
0
8
3
0.19
W
Fenrir
Engel05
Fenrir
7
4
11
3.13
W
Kumbhakarna
ItWasWeenerPewp
Kumbhakarna
2
1
13
8.5
L
Charybdis
Mitrier
Charybdis
5
5
2
1.2
L
3
5
2
0.8
W
Poseidon
8
1
8
12
W
Amaterasu
Shąg
Amaterasu
6
0
6
9
W
Skadi
2
4
10
1.75
L
Vamana
WiBstockey
Vamana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,858
Damage
48,531
67,322
Taken
57,314
39,150
Mitigated
34,360
20,308
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,396
683
880
1,113
13,569
17,700
13
2,416
11,067
21,398
0
L
Bakasura
ElegantHope
Bakasura
3,929
2,509
0
6,381
17,002
4,886
710
5,309
11,435
0
43,392
W
Fenrir
Engel05
Fenrir
12,406
3,257
0
7,230
16,676
7,366
0
4,367
12,182
0
72,649
W
Kumbhakarna
ItWasWeenerPewp
Kumbhakarna
3,714
583
0
3,064
13,779
12,562
164
3,004
10,643
21,974
0
L
Charybdis
Mitrier
Charybdis
9,078
2,893
0
3,634
12,834
3,506
0
4,545
8,089
0
55,258
L
8,224
3,518
0
4,659
11,535
3,723
0
1,934
9,477
34,373
6,530
W
Poseidon
12,712
2,725
0
1,643
6,584
2,320
0
2,334
4,250
65,796
0
W
Amaterasu
Shąg
Amaterasu
8,331
3,583
750
2,949
12,223
9,782
0
2,130
9,236
0
57,018
W
Skadi
11,368
6,225
0
511
8,052
2,330
852
2,542
5,398
0
66,654
L
Vamana
WiBstockey
Vamana
7,231
2,928
0
3,641
12,382
9,335
30
1,580
10,684
0
39,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,322
Gold Earned
50,355
389
Minions Killed
445
0
Camps Cleared
0
1,518,086
Distance Traveled
1,883,950
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,412
467
37
2
0
275,639
0
L
Bakasura
8,063
448
96
5
0
311,288
6
W
Fenrir
10,779
599
107
6
0
378,762
3
W
Kumbhakarna
9,310
517
28
2
0
369,295
7
L
Charybdis
9,077
504
104
6
0
290,634
1
L
Sol
8,630
479
79
4
0
305,781
7
W
Poseidon
10,609
589
108
6
0
403,540
4
W
Amaterasu
10,581
588
102
6
0
412,835
4
W
Skadi
9,076
504
100
6
0
319,518
2
L
Vamana
8,140
452
73
4
0
334,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role