Player Matchup

Horus
Horus
 
Horus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
CrimsónGambit
Tyr
Level 58
God Stats
10W - 11L
1,486 SR
Queue Stats
120W - 118L
1,469 Elo+
Party 1
Poseidon
Poseidon
RokuGrizzly
Poseidon
Level 69
God Stats
8W - 2L
1,613 SR
Queue Stats
75W - 90L
1,385 Elo+
Party 4
Pele
Pele
cortell123
Pele
Level 48
God Stats
3W - 3L
1,379 SR
Queue Stats
69W - 78L
1,383 Elo+
Party 4
Rama
Rama
erican32
Rama
Level 29
God Stats
3W - 0L
1,636 SR
Queue Stats
79W - 71L
1,505 Elo+
Party 1
Team Averages
Level 53
1,523 SR
1,448 Elo+

VS

Team Averages
Level 56
1,375 SR
1,389 Elo+
Horus
Horus
Conuu
Horus
Level 28
God Stats
0W - 2L
1,371 SR
Queue Stats
1W - 3L
1,452 Elo+
Party 3
Scylla
Scylla
ElPanaFacha
Scylla
Level 100
God Stats
0W - 1L
1,232 SR
Queue Stats
253W - 284L
1,432 Elo+
Party 2
Loki
Loki
Mandarin99
Loki
Level 98
God Stats
43W - 44L
1,494 SR
Queue Stats
214W - 248L
1,423 Elo+
Party 2
Heimdallr
Heimdallr
Meleager
Heimdallr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,318 Elo+
Party 3
Chaac
Chaac
Pploy333
Chaac
Level 14
God Stats
0W - 3L
1,277 SR
Queue Stats
2W - 6L
1,318 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 6
6,791
485
5,406
10,445
6,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 0 / 2
8,279
591
3,229
5,704
3,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
RokuGrizzly
Poseidon
16
10 / 2 / 1
9,531
681
8,720
4,744
1,455
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 3
7,227
516
3,280
6,997
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
12
2 / 1 / 5
7,148
511
7,835
5,687
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Conuu
Horus
8
1 / 1 / 3
5,914
422
2,936
9,003
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
8
0 / 5 / 1
5,351
382
2,703
6,922
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 6 / 3
6,814
487
3,470
9,527
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
Meleager
Heimdallr
9
2 / 3 / 2
5,879
420
5,698
8,142
2,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Pploy333
Chaac
12
0 / 3 / 0
6,494
464
3,606
6,678
4,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
17
Kills
6
6
Deaths
18
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
6
1.33
L
Horus
Conuu
Horus
1
1
3
2.5
W
2
0
2
3
L
Scylla
0
5
1
0.1
L
3
6
3
0.75
L
Heimdallr
Meleager
Heimdallr
2
3
2
1
L
Chaac
Pploy333
Chaac
0
3
0
0
W
Poseidon
RokuGrizzly
Poseidon
10
2
1
5.25
W
2
0
3
3.5
W
Rama
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,470
Damage
18,413
33,577
Taken
40,272
15,687
Mitigated
17,381
13,228
Healing
12,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,406
2,501
350
3,410
10,445
6,808
0
1,118
9,197
0
15,216
L
Horus
Conuu
Horus
2,936
1,824
1,819
4,095
9,003
5,026
0
1,092
7,911
0
6,128
W
3,229
336
0
3,166
5,704
3,499
413
0
5,704
0
43,434
L
Scylla
2,703
349
0
1,581
6,922
2,105
0
3,309
3,613
23,325
0
L
3,470
738
0
2,529
9,527
3,027
0
2,655
6,872
0
28,717
L
Heimdallr
Meleager
Heimdallr
5,698
3,659
0
883
8,142
2,609
0
1,151
6,991
0
34,570
L
Chaac
Pploy333
Chaac
3,606
826
0
1,639
6,678
4,614
420
513
5,844
0
26,852
W
Poseidon
RokuGrizzly
Poseidon
8,720
581
0
185
4,744
1,455
1,506
456
4,220
70,728
0
W
3,280
1,086
0
2,881
6,997
2,231
185
208
6,753
0
32,541
W
Rama
7,835
6,323
0
3,236
5,687
1,694
0
623
5,000
0
44,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,976
Gold Earned
30,452
414
Minions Killed
268
0
Camps Cleared
0
1,392,764
Distance Traveled
1,235,853
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,791
485
11
1
0
286,723
3
L
Horus
5,914
422
11
1
0
272,951
1
W
Tyr
8,279
591
107
8
0
294,331
6
L
Scylla
5,351
382
32
2
0
213,976
3
L
Loki
6,814
487
61
4
0
213,881
0
L
Heimdallr
5,879
420
79
6
0
253,002
1
L
Chaac
6,494
464
85
6
0
282,043
0
W
Poseidon
9,531
681
138
10
0
267,698
1
W
Pele
7,227
516
71
5
0
313,086
2
W
Rama
7,148
511
87
6
0
230,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role