Player Matchup

Baron Samedi
Baron Samedi
Izyamami
Baron Samedi
Level 160
God Stats
3W - 2L
1,753 SR
Queue Stats
351W - 345L
1,507 Elo+
Party 1
Medusa
Medusa
tragy66
Medusa
Level 138
God Stats
1W - 0L
1,723 SR
Queue Stats
20W - 26L
1,542 Elo+
Solo
Ravana
Ravana
Đimi
Ravana
Level 147
God Stats
3W - 4L
1,600 SR
Queue Stats
339W - 286L
1,567 Elo+
Party 1
Team Averages
Level 148
1,692 SR
1,539 Elo+

VS

Team Averages
Level 144
1,650 SR
1,458 Elo+
Thor
Thor
Im Jesus Bryce
Thor
Level 146
God Stats
1W - 1L
1,908 SR
Queue Stats
11W - 10L
1,563 Elo+
Party 2
Tiamat
Tiamat
OG TOGEPIx
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,250 Elo+
Party 2
Ares
Ares
londonboi3000
Ares
Level 158
God Stats
80W - 60L
1,542 SR
Queue Stats
363W - 378L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Izyamami
Baron Samedi
14
0 / 1 / 9
8,923
686
5,971
9,850
4,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
tragy66
Medusa
15
4 / 1 / 7
9,991
769
13,269
7,394
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
Đimi
Ravana
16
7 / 1 / 4
10,755
827
5,404
5,247
3,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,451
650
4,674
8,004
4,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
OG TOGEPIx
Tiamat
12
1 / 4 / 2
8,212
632
7,716
7,738
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 3
8,316
640
3,518
12,309
15,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Baron Samedi
Izyamami
Baron Samedi
0
1
9
4.5
L
Tiamat
OG TOGEPIx
Tiamat
1
4
2
0.5
L
0
3
3
0.5
W
Medusa
tragy66
Medusa
4
1
7
7.5
W
Ravana
Đimi
Ravana
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,644
Damage
15,908
22,491
Taken
28,051
10,882
Mitigated
24,832
10,503
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,674
936
0
881
8,004
4,372
0
1,627
6,377
0
18,180
W
Baron Samedi
Izyamami
Baron Samedi
5,971
630
586
5,354
9,850
4,711
336
5,305
3,980
32,426
0
L
Tiamat
OG TOGEPIx
Tiamat
7,716
306
0
1,797
7,738
4,540
0
1,231
6,507
35,667
0
L
3,518
75
0
679
12,309
15,920
0
3,410
8,789
11,511
0
W
Medusa
tragy66
Medusa
13,269
5,067
0
2,612
7,394
2,513
1,774
3,959
3,112
0
52,702
W
Ravana
Đimi
Ravana
5,404
1,964
410
1,541
5,247
3,658
370
1,617
3,424
0
24,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,669
Gold Earned
24,979
184
Minions Killed
123
7
Camps Cleared
5
751,665
Distance Traveled
656,839
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,451
650
31
2
1
226,787
2
W
Baron Samedi
8,923
686
59
5
2
236,479
2
L
Tiamat
8,212
632
74
6
4
206,293
5
L
Ares
8,316
640
18
1
0
223,759
3
W
Medusa
9,991
769
79
6
3
253,573
5
W
Ravana
10,755
827
46
4
2
261,613
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role