Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fatanda
Morgan Le Fay
Level 126
God Stats
1W - 3L
1,168 SR
Queue Stats
509W - 530L
1,592 Elo+
Solo
Hel
Hel
JcLiNx
Hel
Level 123
God Stats
2W - 0L
1,709 SR
Queue Stats
65W - 64L
1,570 Elo+
Solo
Hachiman
Hachiman
One Corndog
Hachiman
Level 128
God Stats
3W - 5L
1,434 SR
Queue Stats
305W - 280L
1,631 Elo+
Solo
Team Averages
Level 137
1,462 SR
1,559 Elo+

VS

Team Averages
Level 119
1,584 SR
1,623 Elo+
Achilles
Achilles
Dillstructor
Achilles
Level 143
God Stats
0W - 1L
1,584 SR
Queue Stats
67W - 47L
1,639 Elo+
Solo
Tyr
Tyr
HazyV
Tyr
Level 108
God Stats
14W - 13L
1,541 SR
Queue Stats
961W - 912L
1,666 Elo+
Solo
Aphrodite
Aphrodite
JxMoe
Aphrodite
Level 94
God Stats
3W - 3L
1,608 SR
Queue Stats
230W - 180L
1,688 Elo+
Solo
Izanami
Izanami
LUMlNE
Izanami
Level 91
God Stats
6W - 4L
1,680 SR
Queue Stats
118W - 113L
1,576 Elo+
Solo
Sol
Sol
ll CoPe
Sol
Level 158
God Stats
1W - 2L
1,506 SR
Queue Stats
184W - 196L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 2 / 16
10,440
949
18,386
14,943
8,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
 
Erlang Shen
15
4 / 2 / 19
9,127
830
10,094
19,716
22,619
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
Fatanda
Morgan Le Fay
15
6 / 3 / 16
9,274
843
13,015
12,923
5,836
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
JcLiNx
Hel
16
4 / 1 / 18
9,177
834
8,219
12,128
9,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
One Corndog
Hachiman
15
5 / 3 / 12
8,970
815
12,101
12,398
5,439
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dillstructor
Achilles
15
6 / 6 / 2
9,410
855
13,845
15,883
16,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
HazyV
Tyr
13
0 / 7 / 4
7,416
674
6,633
15,610
16,399
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
JxMoe
Aphrodite
15
2 / 4 / 6
8,435
767
11,076
11,121
8,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
LUMlNE
Izanami
13
0 / 5 / 4
7,431
676
9,562
11,484
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
14
1 / 5 / 6
8,209
746
14,289
12,239
4,505
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
31
27
Kills
9
11
Deaths
27
81
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
2
16
8
W
Erlang Shen
 
Erlang Shen
4
2
19
6.75
L
Achilles
Dillstructor
Achilles
6
6
2
1.17
W
Morgan Le Fay
Fatanda
Morgan Le Fay
6
3
16
4.67
L
Tyr
HazyV
Tyr
0
7
4
0.29
W
Hel
JcLiNx
Hel
4
1
18
13
L
Aphrodite
JxMoe
Aphrodite
2
4
6
1.25
L
Izanami
LUMlNE
Izanami
0
5
4
0.4
W
Hachiman
One Corndog
Hachiman
5
3
12
3.67
L
Sol
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,815
Damage
55,405
72,108
Taken
66,337
52,426
Mitigated
50,180
39,520
Healing
24,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,386
6,211
0
3,492
14,943
8,959
2,548
4,745
10,198
37,151
0
W
Erlang Shen
 
Erlang Shen
10,094
2,273
2,343
4,852
19,716
22,619
195
6,221
13,495
0
17,220
L
Achilles
Dillstructor
Achilles
13,845
2,368
690
4,052
15,883
16,702
308
9,054
6,829
0
21,376
W
Morgan Le Fay
Fatanda
Morgan Le Fay
13,015
1,674
987
1,250
12,923
5,836
362
4,808
8,115
26,579
0
L
Tyr
HazyV
Tyr
6,633
450
1,007
1,890
15,610
16,399
315
7,778
7,832
0
12,013
W
Hel
JcLiNx
Hel
8,219
220
16,775
7,249
12,128
9,573
286
5,828
6,300
12,728
0
L
Aphrodite
JxMoe
Aphrodite
11,076
41
3,897
4,926
11,121
8,608
0
8,522
2,599
20,951
0
L
Izanami
LUMlNE
Izanami
9,562
3,984
615
2,696
11,484
3,966
784
7,572
3,912
0
23,014
W
Hachiman
One Corndog
Hachiman
12,101
4,868
1,582
990
12,398
5,439
2,141
3,763
8,635
0
23,662
L
Sol
14,289
2,928
554
3,932
12,239
4,505
0
6,694
5,545
26,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,988
Gold Earned
40,901
109
Minions Killed
99
0
Camps Cleared
0
1,068,239
Distance Traveled
882,826
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,440
949
43
4
0
193,655
0
W
Erlang Shen
9,127
830
5
0
0
243,700
3
L
Achilles
9,410
855
18
2
0
195,114
0
W
Morgan Le Fay
9,274
843
22
2
0
194,614
2
L
Tyr
7,416
674
10
1
0
193,250
0
W
Hel
9,177
834
12
1
0
241,565
0
L
Aphrodite
8,435
767
21
2
0
172,666
0
L
Izanami
7,431
676
31
3
0
145,244
4
W
Hachiman
8,970
815
27
2
0
194,705
0
L
Sol
8,209
746
19
2
0
176,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role